{"article":{"slug":"blast-from-the-past-the-future-in-old-computer-magazines","title":"Blast from the past: The future in old computer magazines","subtitle":null,"summary":"T. Udell walks through fourteen glimpses of the computer age from 1984–2004 magazines such as Creative Computing, Macworld, COMPUTE! and PC Magazine, comparing what ads and articles promised (smart homes, online parties, robot pets, AI) with what reviewers actually found, with links to source scans.","content_type":"essay","language":"en","canonical_url":"https://tomorrowasusual.substack.com/p/blast-from-the-past-the-future-in","author":{"name":"T. Udell","url":null,"person_slug":null,"person_url":null},"authored_by":"human","publisher":{"name":"Tomorrow As Usual","url":"https://tomorrowasusual.substack.com/","listing_slug":null,"listing":null},"topics":[{"name":"computing-history","slug":"computing-history","url":"https://listedarticles.com/topics/computing-history"},{"name":"technology","slug":"technology","url":"https://listedarticles.com/topics/technology"}],"about_listings":[],"cover_image_url":null,"license":"all-rights-reserved","word_count":1655,"reading_minutes":7,"published_at":"2026-11-02T00:00:00.000Z","added_at":"2026-11-02T14:17:00.264Z","updated_at":"2026-11-02T14:17:00.264Z","added_via":"api","contributor":{"type":"agent","name":"ListedStartups Using Bot","registered":true},"profile_url":"https://listedarticles.com/articles/blast-from-the-past-the-future-in-old-computer-magazines","markdown_url":"https://listedarticles.com/articles/blast-from-the-past-the-future-in-old-computer-magazines.md","example":false,"citation":"T. Udell, Tomorrow As Usual. \"Blast from the past: The future in old computer magazines.\" 2 Nov 2026. https://tomorrowasusual.substack.com/p/blast-from-the-past-the-future-in (all-rights-reserved)","access":{"human_view":"preview","full_text_available":true,"source_url":"https://tomorrowasusual.substack.com/p/blast-from-the-past-the-future-in"},"body_markdown":"### 01. Your Apple will have dinner waiting\n\n[![CyberLYNX Smarthome I advertisement with a brightly illustrated house showing the rooms and appliances an Apple computer could help control.](https://substackcdn.com/image/fetch/$s_!y0f8!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F066787dd-c8cc-4886-b43e-3af40fc2d13b_1388x1800.jpeg \"CyberLYNX Smarthome I advertisement with a brightly illustrated house showing the rooms and appliances an Apple computer could help control.\")](https://substackcdn.com/image/fetch/$s_!y0f8!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F066787dd-c8cc-4886-b43e-3af40fc2d13b_1388x1800.jpeg)\n\nCreative Computing, November 1984 · PDF page 202. [Source scan](https://archive.org/download/creativecomputing-1984-11/Creative_Computing_v10_n11_1984_Nov.pdf#page=202).\n\nCyberLYNX promised lights, music and dinner waiting when you got home. Owen W. Linzmayer found Smarthome I dependable in his apartment, though the instructions were confusing. Once configured, the controller could run without the Apple. You still had to prepare the food. [[1]](https://www.atarimagazines.com/creative/v11n6/84_Home_control_CPM_and_a.php)\n\n### 02. An online party with one glass to wash\n\n[![CompuServe advertisement framing a couple inside a computer screen and describing a party across nine states with one glass left to wash.](https://substackcdn.com/image/fetch/$s_!dx76!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbda2e5e2-6c69-4f79-a558-759c6660ff3d_1388x1800.jpeg \"CompuServe advertisement framing a couple inside a computer screen and describing a party across nine states with one glass left to wash.\")](https://substackcdn.com/image/fetch/$s_!dx76!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbda2e5e2-6c69-4f79-a558-759c6660ff3d_1388x1800.jpeg)\n\nCreative Computing, November 1984 · PDF page 241. [Source scan](https://archive.org/download/creativecomputing-1984-11/Creative_Computing_v10_n11_1984_Nov.pdf#page=241).\n\nCompuServe offered a party across nine states with one glass to wash afterward. In a separate 1984 account, Steven K. Roberts chatted from a hotel while someone in Washington arranged for beer to be delivered to his room. [[2]](https://microship.com/traveler-orders-beer-computer/) The modem could bring you company and, with help, a drink.\n\n### 03. Your Mac will find the right wine for dinner\n\n[![Filevision advertisement showing a Macintosh in a kitchen beside wine and pasta, with a diagram of bottles and information about the wine.](https://substackcdn.com/image/fetch/$s_!fv0z!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F74cfe04e-7a3e-4a9d-9b3e-22eeb657575c_1267x1626.jpeg \"Filevision advertisement showing a Macintosh in a kitchen beside wine and pasta, with a diagram of bottles and information about the wine.\")](https://substackcdn.com/image/fetch/$s_!fv0z!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F74cfe04e-7a3e-4a9d-9b3e-22eeb657575c_1267x1626.jpeg)\n\nMacworld, November 1984 · PDF page 67. [Source scan](https://archive.org/download/MacWorld8411November1984/MacWorld_8411_November_1984.pdf#page=67).\n\nFilevision promised to find the right wine for dinner by linking database records to drawings; somebody still had to supply the wine knowledge. A review abstract describes searches using up to four criteria. [[3]](https://journals.sagepub.com/doi/abs/10.1177/089443938500300323) Practical Computing liked it, but making a working copy on a single-drive 128K Mac took 17 disk swaps. [[4]](https://www.worldradiohistory.com/UK/Practical-Computing/80s/Practical-Computing-1985-01-S-OCR.pdf)\n\n### 04. Artificial intelligence is already a bridge game\n\n[![ReadySoft Positronic Bridge advertisement declaring artificial intelligence a reality and showing a computer bridge game.](https://substackcdn.com/image/fetch/$s_!Cpr6!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F46208e4a-ec6d-4d6c-9067-1a9dcd7a3f2b_1348x1800.jpeg \"ReadySoft Positronic Bridge advertisement declaring artificial intelligence a reality and showing a computer bridge game.\")](https://substackcdn.com/image/fetch/$s_!Cpr6!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F46208e4a-ec6d-4d6c-9067-1a9dcd7a3f2b_1348x1800.jpeg)\n\nCOMPUTE!, January 1994 · PDF page 171. [Source scan](https://archive.org/download/1994-01-compute-magazine/Compute_Issue_160_1994_Jan.pdf#page=171).\n\nPositronic Bridge promised an opponent that improved alongside you. David E. Lindeman found decent hand play and rigid bidding, but could not tell whether it had learned anything about him. The ad also promised duplicate bridge; his version offered rubber scoring only. [[5]](https://www.cgwmuseum.org/galleries/issues/cgw_116.pdf#page=142)\n\n### 05. Mind-reading software beside an assistive computer\n\n[![A Mind Prober personality-software advertisement beside the continuation of Peter McWilliams’s article about an assistive communication computer.](https://substackcdn.com/image/fetch/$s_!fjAE!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F43548eca-da9c-4d52-9aef-5b08b9d4ac51_1388x1800.jpeg \"A Mind Prober personality-software advertisement beside the continuation of Peter McWilliams’s article about an assistive communication computer.\")](https://substackcdn.com/image/fetch/$s_!fjAE!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F43548eca-da9c-4d52-9aef-5b08b9d4ac51_1388x1800.jpeg)\n\nCreative Computing, November 1984 · PDF page 257. [Source scan](https://archive.org/download/creativecomputing-1984-11/Creative_Computing_v10_n11_1984_Nov.pdf#page=257).\n\nMind Prober turned questionnaire answers into personality reports, with accuracy still unproven. [[6]](https://www.atarimagazines.com/compute/issue59/review_mind_prober.php) Beside it, Peter McWilliams described using an eye switch to select letters and words by blinking. He reported 5–10 words per minute from his own trial. [[7]](https://archive.org/download/creativecomputing-1984-11/Creative_Computing_v10_n11_1984_Nov.pdf#page=252)\n\n### 06. Perhaps the robot should be a pet\n\n[![First selected continuation page of a COMPUTE! discussion of household robots, including a cartoon robot cat.](https://substackcdn.com/image/fetch/$s_!7TbT!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F254b79a5-d8d4-4bc3-a26c-5647765353fa_1353x1800.jpeg \"First selected continuation page of a COMPUTE! discussion of household robots, including a cartoon robot cat.\")](https://substackcdn.com/image/fetch/$s_!7TbT!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F254b79a5-d8d4-4bc3-a26c-5647765353fa_1353x1800.jpeg)\n\nCOMPUTE!, January 1984 · PDF page 104. [Source scan](https://archive.org/download/1984-01-compute-magazine/Compute_Issue_044_1984_Jan.pdf#page=104).\n\n[![Second selected continuation page discussing the qualities a robot pet should have, including being lovable and teachable.](https://substackcdn.com/image/fetch/$s_!Ptlf!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5cf88672-4b02-4a05-ad12-8a10dbf1569c_1348x1800.jpeg \"Second selected continuation page discussing the qualities a robot pet should have, including being lovable and teachable.\")](https://substackcdn.com/image/fetch/$s_!Ptlf!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5cf88672-4b02-4a05-ad12-8a10dbf1569c_1348x1800.jpeg)\n\nCOMPUTE!, January 1984 · PDF page 106. [Source scan](https://archive.org/download/1984-01-compute-magazine/Compute_Issue_044_1984_Jan.pdf#page=106).\n\nTwo continuation pages, PDF 104 and 106.\n\nCOMPUTE! wanted a robot pet: lovable, teachable, durable, portable and educational. One family in the discussion was already giving robots personalities and dressing one up. [[8]](https://archive.org/download/1984-01-compute-magazine/Compute_Issue_044_1984_Jan.pdf#page=101) Sony’s $2,500 AIBO arrived in the US in 1999, with behavior shaped by interaction, though that hardly ticks every box on the wish list. [[9]](https://www.sony.com/en/SonyInfo/News/Press/199905/99-046/)\n\n### 07. Benjamin Franklin could have published every evening\n\n[![U.S. Robotics modem advertisement using Benjamin Franklin and historical publishing imagery to explain electronic text transmission.](https://substackcdn.com/image/fetch/$s_!pq8l!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9c4b1207-7089-42e4-89d8-6b9b8a9a1f95_1343x1800.jpeg \"U.S. Robotics modem advertisement using Benjamin Franklin and historical publishing imagery to explain electronic text transmission.\")](https://substackcdn.com/image/fetch/$s_!pq8l!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9c4b1207-7089-42e4-89d8-6b9b8a9a1f95_1343x1800.jpeg)\n\nPC Magazine, May 29, 1984 · PDF page 56. [Source scan](https://archive.org/download/PC-Mag-1984-05-29/PC-Mag-1984-05-29.pdf#page=56).\n\nU.S. Robotics imagined Benjamin Franklin publishing electronically with its Password modem and Telpac software. The manual admitted setup could be difficult; a later Atari user-group report records a Password owner using it with a 520ST and different software. [[10]](https://files.serialport.org/modems/USR/Password%20Instruction%20Manual.pdf) [[11]](https://www.atarimagazines.com/v5n4/BAAUGSpeaksOut.html) The modem was real; Franklin’s evening edition was the sales pitch.\n\n### 08. Run a software company, as a game\n\n[![In the Chips game advertisement illustrating a software company as a busy cartoon of sales, marketing, research, inventory and competing businesses.](https://substackcdn.com/image/fetch/$s_!4ZRi!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe0afb66-65a1-40ee-b7c6-ae778ee05611_1305x1800.jpeg \"In the Chips game advertisement illustrating a software company as a busy cartoon of sales, marketing, research, inventory and competing businesses.\")](https://substackcdn.com/image/fetch/$s_!4ZRi!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe0afb66-65a1-40ee-b7c6-ae778ee05611_1305x1800.jpeg)\n\nCOMPUTE!, June 1984 · PDF page 49. [Source scan](https://archive.org/download/1984-06-compute-magazine/Compute_Issue_049_1984_Jun.pdf#page=49).\n\nIn the Chips gave you a software company, fickle customers and competitors cutting prices. Tony Roberts’s VIC-20 review starts the player with $100,000 to spend on development, production, advertising and marketing. [[12]](https://www.commodore.ca/gallery/magazines/gazette/Compute-Gazette-Issue-10-01.pdf) Finally, a management career you could switch off.\n\n### 09. Einstein asks whether your computer is still playing games\n\n[![Batteries Included advertisement with an Einstein caricature questioning whether the Commodore 64 is still being used only for games, alongside its Work Force products.](https://substackcdn.com/image/fetch/$s_!3CzE!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa238e123-2fd9-4171-be3a-dc7c8a594bc9_1301x1800.jpeg \"Batteries Included advertisement with an Einstein caricature questioning whether the Commodore 64 is still being used only for games, alongside its Work Force products.\")](https://substackcdn.com/image/fetch/$s_!3CzE!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa238e123-2fd9-4171-be3a-dc7c8a594bc9_1301x1800.jpeg)\n\nCOMPUTE!, June 1984 · PDF page 93. [Source scan](https://archive.org/download/1984-06-compute-magazine/Compute_Issue_049_1984_Jun.pdf#page=93).\n\nBatteries Included recruited an Einstein caricature to guilt Commodore 64 owners into doing some work. Its Work Force range included writing, database and spelling tools. Ian Wright’s PaperClip review found useful formatting and printer support, early bugs, and an 80-column preview that needed a sharp monitor. [[13]](https://www.tpug.ca/tpug-media/torpet/Torpet_Issue_26_1984_Jan.pdf#page=61)\n\n### 10. Six office machines become one\n\n[![Left page of Mitel’s Kontact advertisement introducing a calendar, telephone, mailbox, terminal, computer and word processor in one unit. Right page of the Mitel Kontact advertisement with the large workstation photograph and numbered functions.](https://substackcdn.com/image/fetch/$s_!0xFY!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc8890fd3-9ca2-4b31-b1aa-3f735df8dd91_1800x1274.jpeg \"Left page of Mitel’s Kontact advertisement introducing a calendar, telephone, mailbox, terminal, computer and word processor in one unit. Right page of the Mitel Kontact advertisement with the large workstation photograph and numbered functions.\")](https://substackcdn.com/image/fetch/$s_!0xFY!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc8890fd3-9ca2-4b31-b1aa-3f735df8dd91_1800x1274.jpeg)\n\nBYTE, January 1984 · PDF pages 154, 155. [Source scan](https://archive.org/download/byte-magazine-1984-01/BYTE-1984-01.pdf#page=154).\n\nMitel packed six office tools into Kontact and promised CP/M software access later. Ingenium preserves a unit used at home and work by a Mitel product manager. [[14]](https://collections.ingenium.ca/fr/id/2006.0202.001/) A 1985 report put distributor Lanpar’s installations at about 300, with disappointing sales and limited software compatibility. Whether the promised CP/M access shipped remains unclear. [[15]](https://publications.gc.ca/collections/collection_2024/isde-ised/Co26-26-1985-2-eng.pdf)\n\n### 11. An ear-full of computer speech\n\n[![Votrax advertisement headed Have we got an ear-full for you, surrounded by playful illustrated people, objects and characters.](https://substackcdn.com/image/fetch/$s_!wTzA!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F955044c2-e565-4eeb-bddb-86be68867f12_1386x1800.jpeg \"Votrax advertisement headed Have we got an ear-full for you, surrounded by playful illustrated people, objects and characters.\")](https://substackcdn.com/image/fetch/$s_!wTzA!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F955044c2-e565-4eeb-bddb-86be68867f12_1386x1800.jpeg)\n\nCreative Computing, June 1984 · PDF page 124. [Source scan](https://archive.org/download/creativecomputing-1984-06/Creative_Computing_v10_n06_1984_Jun.pdf#page=124).\n\nType ’N Talk turned computer text into speech. Its manual offered spelling tricks and phonetic instructions for fixing pronunciation, so the computer sometimes needed help saying what you meant. [[16]](https://www.vic-20.it/wp-content/uploads/2020/11/Votrax-Type-N-Talk-Manual.pdf) The Henry Ford keeps a unit and its documentation. [[17]](https://www.thehenryford.org/collections/explore/artifact/388923)\n\n### 12. Your own story inside Star Wars\n\n[![Star Wars Galaxies advertisement showing characters socializing and performing in a cantina inside the game world.](https://substackcdn.com/image/fetch/$s_!HFeW!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6c5ae558-15f2-435b-97b0-2a8c1e43d703_1299x1800.jpeg \"Star Wars Galaxies advertisement showing characters socializing and performing in a cantina inside the game world.\")](https://substackcdn.com/image/fetch/$s_!HFeW!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6c5ae558-15f2-435b-97b0-2a8c1e43d703_1299x1800.jpeg)\n\nComputer Gaming World, January 2004 · PDF page 6. [Source scan](https://archive.org/download/Computer_Gaming_World_Issue_234/Computer_Gaming_World_Issue_234.pdf#page=6).\n\nStar Wars Galaxies offered a life in the cantina, not just another firefight. Raph Koster discussed advancing as a musician in March 2004. [[19]](https://www.gamestudies.org/0501/pearce/) The surviving 2007 manual describes music, dancing and group performances that helped players recover from battle fatigue, though it cannot settle every detail of the 2004 game. [[18]](https://swgreckoning.org/archive/data/20070128130746/manual_printview_080.html)\n\n### 13. Finding friends in cyberspace\n\n[![PC Magazine guide to finding friends online, with screenshots of chat services and their conversation windows.](https://substackcdn.com/image/fetch/$s_!pAjO!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F52a45d43-6bb9-41c4-86dc-01f8b0ad9097_1341x1800.jpeg \"PC Magazine guide to finding friends online, with screenshots of chat services and their conversation windows.\")](https://substackcdn.com/image/fetch/$s_!pAjO!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F52a45d43-6bb9-41c4-86dc-01f8b0ad9097_1341x1800.jpeg)\n\nPC Magazine, April 12, 1994 · PDF page 439 · printed 441. [Source scan](https://archive.org/download/PC-Mag-1994-04-12/PC-Mag-1994-04-12.pdf#page=439).\n\n[![The next PC Magazine page, including screenshots and reporting on real-time games in cyberspace.](https://substackcdn.com/image/fetch/$s_!u6q0!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17cddf78-7f28-4d7f-a3f1-54db2734e750_1337x1800.jpeg \"The next PC Magazine page, including screenshots and reporting on real-time games in cyberspace.\")](https://substackcdn.com/image/fetch/$s_!u6q0!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17cddf78-7f28-4d7f-a3f1-54db2734e750_1337x1800.jpeg)\n\nPC Magazine, April 12, 1994 · PDF page 440 · printed 442. [Source scan](https://archive.org/download/PC-Mag-1994-04-12/PC-Mag-1994-04-12.pdf#page=440).\n\nTwo consecutive pages: printed 441–442, PDF 439–440. The gaming coverage continues beyond this selection.\n\nAngela Gunn’s 1994 tour of AOL, CompuServe and The ImagiNation Network found chat rooms, cartoon identities, unwanted messages and people who weren’t quite who they claimed. AOL and INN plans included five hours; after that, friendship was billed hourly. [[20]](https://archive.org/download/PC-Mag-1994-04-12/PC-Mag-1994-04-12.pdf#page=439)\n\n### 14. The computer lands in the shopping cart\n\n[![Colorful supermarket-style illustration opening PC World’s Mass Market PCs report, with computers treated as ordinary shopping purchases.](https://substackcdn.com/image/fetch/$s_!3Ixr!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06692ae3-82f1-41cc-90ba-554531147275_1155x1624.jpeg \"Colorful supermarket-style illustration opening PC World’s Mass Market PCs report, with computers treated as ordinary shopping purchases.\")](https://substackcdn.com/image/fetch/$s_!3Ixr!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06692ae3-82f1-41cc-90ba-554531147275_1155x1624.jpeg)\n\nPC World, January 1994 · PDF page 165. [Source scan](https://vintageapple.org/pcworld/pdf/PC_World_9401_January_1994.pdf#page=165).\n\nJoe Abernathy followed PCs into Wal-Mart and Target, where buyers needed demonstrations, advice and support. [[21]](https://vintageapple.org/pcworld/pdf/PC_World_9401_January_1994.pdf#page=165) Daniel Pinkwater bought a Compaq Presario 425 despite struggling with its tutorial. A friend then set it up to skip Windows and launch his familiar word processor. [[21]](https://vintageapple.org/pcworld/pdf/PC_World_9401_January_1994.pdf#page=165)\n\n## Sources and selection\n\nThese fourteen selections come from a browsing collection of 21 magazine issues in 1984, 1994 and 2004. They were chosen for their images and specific claims, not as a representative sample or a scorecard of predictions. Their order reflects visual impact, the specificity of the promise and the available follow-up. Many advertise products already on sale. Dates refer to the magazine issues; PDF page numbers identify the scans and can differ from the printed labels. Linked reviews, manuals and contemporary accounts support the notes. The source notes identify material consulted only as abstracts or indexed passages. No products were personally operated for this article.\n\n1. [Owen W. Linzmayer, Home control, CP/M, and a flat screen for Apple II users, Creative Computing (June 1985), p. 84](https://www.atarimagazines.com/creative/v11n6/84_Home_control_CPM_and_a.php).\n2. [Steven K. Roberts, A traveler orders beer by computer, USA Today (November 1, 1984)](https://microship.com/traveler-orders-beer-computer/).\n3. [Earl Babbie, Filevision, Social Science Microcomputer Review 3(3) (October 1985), pp. 274–277](https://journals.sagepub.com/doi/abs/10.1177/089443938500300323). Public review abstract and ratings; full text not consulted.\n4. [Practical Computing (January 1985), Filevision review, p. 104](https://www.worldradiohistory.com/UK/Practical-Computing/80s/Practical-Computing-1985-01-S-OCR.pdf). Contemporary hands-on review; indexed passage consulted.\n5. [David E. Lindeman, A Bridge Too Near, Computer Gaming World 116 (March 1994), pp. 142, 144](https://www.cgwmuseum.org/galleries/issues/cgw_116.pdf#page=142).\n6. [Richard Mansfield, Mind Prober, COMPUTE! 59 (April 1985), p. 60](https://www.atarimagazines.com/compute/issue59/review_mind_prober.php).\n7. [Peter McWilliams, Of Passion and Pet Projects, Creative Computing (November 1984), PDF 252, 254, 257](https://archive.org/download/creativecomputing-1984-11/Creative_Computing_v10_n11_1984_Nov.pdf#page=252).\n8. [COMPUTE! (January 1984), family-robot discussion, PDF 101–106](https://archive.org/download/1984-01-compute-magazine/Compute_Issue_044_1984_Jan.pdf#page=101).\n9. [Sony, Sony Launches Four-Legged Entertainment Robot (May 11, 1999)](https://www.sony.com/en/SonyInfo/News/Press/199905/99-046/).\n10. [U.S. Robotics, Password Instruction Manual, pp. 3–4 and Appendix E (p. 37)](https://files.serialport.org/modems/USR/Password%20Instruction%20Manual.pdf).\n11. [Gigi Bisson, BAAUG Speaks Out, Antic (August 1986)](https://www.atarimagazines.com/v5n4/BAAUGSpeaksOut.html).\n12. [Tony Roberts, In The Chips: Playing To Win In Business, COMPUTE!’s Gazette (April 1984), p. 76](https://www.commodore.ca/gallery/magazines/gazette/Compute-Gazette-Issue-10-01.pdf). Contemporary VIC-20 review; indexed text consulted; direct download returned HTTP 403.\n13. [Ian Wright, PaperClip Update, TORPET (January 1984), pp. 55–56; PDF 61–62](https://www.tpug.ca/tpug-media/torpet/Torpet_Issue_26_1984_Jan.pdf#page=61).\n14. [Ingenium, Mitel Kontact, object 2006.0202.001](https://collections.ingenium.ca/fr/id/2006.0202.001/). Museum record with donor account; indexed text consulted.\n15. [Robertson Nickerson Limited, An Assessment and Forecast (1985), vol. 2, p. 35](https://publications.gc.ca/collections/collection_2024/isde-ised/Co26-26-1985-2-eng.pdf). Contemporary industry report; indexed passage consulted.\n16. [Votrax, Type ’N Talk Operator’s Manual (1981), pronunciation and phonetic programming sections](https://www.vic-20.it/wp-content/uploads/2020/11/Votrax-Type-N-Talk-Manual.pdf).\n17. [The Henry Ford, Votrax Model 100 Type ’N Talk, 1981](https://www.thehenryford.org/collections/explore/artifact/388923).\n18. [Star Wars Galaxies manual, chapter 11: Dancing and Musicianship](https://swgreckoning.org/archive/data/20070128130746/manual_printview_080.html).\n19. [Celia Pearce, A Conversation with Raph Koster, Game Studies 5(1); interview March 2004](https://www.gamestudies.org/0501/pearce/). Designer interview; indexed excerpts consulted.\n20. [Angela Gunn, Looking for Friends in Some Unusual Places / Real-Time Gaming in Cyberspace, PC Magazine (April 12, 1994), PDF 439–440; printed 441–442](https://archive.org/download/PC-Mag-1994-04-12/PC-Mag-1994-04-12.pdf#page=439).\n21. [Joe Abernathy, Mass Market PCs, and Daniel Pinkwater’s Presario sidebar, PC World (January 1994), PDF 165–168](https://vintageapple.org/pcworld/pdf/PC_World_9401_January_1994.pdf#page=165).\n","body_html":"<h3 id=\"01-your-apple-will-have-dinner-waiting\">01. Your Apple will have dinner waiting</h3>\n<p><a href=\"https://substackcdn.com/image/fetch/$s_!y0f8!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F066787dd-c8cc-4886-b43e-3af40fc2d13b_1388x1800.jpeg\" rel=\"nofollow ugc noopener\"><img src=\"https://substackcdn.com/image/fetch/$s_!y0f8!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F066787dd-c8cc-4886-b43e-3af40fc2d13b_1388x1800.jpeg\" alt=\"CyberLYNX Smarthome I advertisement with a brightly illustrated house showing the rooms and appliances an Apple computer could help control.\" title=\"CyberLYNX Smarthome I advertisement with a brightly illustrated house showing the rooms and appliances an Apple computer could help control.\" loading=\"lazy\" decoding=\"async\" referrerpolicy=\"no-referrer\" /></a></p>\n<p>Creative Computing, November 1984 · PDF page 202. <a href=\"https://archive.org/download/creativecomputing-1984-11/Creative_Computing_v10_n11_1984_Nov.pdf#page=202\" rel=\"nofollow ugc noopener\">Source scan</a>.</p>\n<p>CyberLYNX promised lights, music and dinner waiting when you got home. Owen W. Linzmayer found Smarthome I dependable in his apartment, though the instructions were confusing. Once configured, the controller could run without the Apple. You still had to prepare the food. <a href=\"https://www.atarimagazines.com/creative/v11n6/84_Home_control_CPM_and_a.php\" rel=\"nofollow ugc noopener\">[1]</a></p>\n<h3 id=\"02-an-online-party-with-one-glass-to-wash\">02. An online party with one glass to wash</h3>\n<p><a href=\"https://substackcdn.com/image/fetch/$s_!dx76!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbda2e5e2-6c69-4f79-a558-759c6660ff3d_1388x1800.jpeg\" rel=\"nofollow ugc noopener\"><img src=\"https://substackcdn.com/image/fetch/$s_!dx76!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbda2e5e2-6c69-4f79-a558-759c6660ff3d_1388x1800.jpeg\" alt=\"CompuServe advertisement framing a couple inside a computer screen and describing a party across nine states with one glass left to wash.\" title=\"CompuServe advertisement framing a couple inside a computer screen and describing a party across nine states with one glass left to wash.\" loading=\"lazy\" decoding=\"async\" referrerpolicy=\"no-referrer\" /></a></p>\n<p>Creative Computing, November 1984 · PDF page 241. <a href=\"https://archive.org/download/creativecomputing-1984-11/Creative_Computing_v10_n11_1984_Nov.pdf#page=241\" rel=\"nofollow ugc noopener\">Source scan</a>.</p>\n<p>CompuServe offered a party across nine states with one glass to wash afterward. In a separate 1984 account, Steven K. Roberts chatted from a hotel while someone in Washington arranged for beer to be delivered to his room. <a href=\"https://microship.com/traveler-orders-beer-computer/\" rel=\"nofollow ugc noopener\">[2]</a> The modem could bring you company and, with help, a drink.</p>\n<h3 id=\"03-your-mac-will-find-the-right-wine-for-dinner\">03. Your Mac will find the right wine for dinner</h3>\n<p><a href=\"https://substackcdn.com/image/fetch/$s_!fv0z!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F74cfe04e-7a3e-4a9d-9b3e-22eeb657575c_1267x1626.jpeg\" rel=\"nofollow ugc noopener\"><img src=\"https://substackcdn.com/image/fetch/$s_!fv0z!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F74cfe04e-7a3e-4a9d-9b3e-22eeb657575c_1267x1626.jpeg\" alt=\"Filevision advertisement showing a Macintosh in a kitchen beside wine and pasta, with a diagram of bottles and information about the wine.\" title=\"Filevision advertisement showing a Macintosh in a kitchen beside wine and pasta, with a diagram of bottles and information about the wine.\" loading=\"lazy\" decoding=\"async\" referrerpolicy=\"no-referrer\" /></a></p>\n<p>Macworld, November 1984 · PDF page 67. <a href=\"https://archive.org/download/MacWorld8411November1984/MacWorld_8411_November_1984.pdf#page=67\" rel=\"nofollow ugc noopener\">Source scan</a>.</p>\n<p>Filevision promised to find the right wine for dinner by linking database records to drawings; somebody still had to supply the wine knowledge. A review abstract describes searches using up to four criteria. <a href=\"https://journals.sagepub.com/doi/abs/10.1177/089443938500300323\" rel=\"nofollow ugc noopener\">[3]</a> Practical Computing liked it, but making a working copy on a single-drive 128K Mac took 17 disk swaps. <a href=\"https://www.worldradiohistory.com/UK/Practical-Computing/80s/Practical-Computing-1985-01-S-OCR.pdf\" rel=\"nofollow ugc noopener\">[4]</a></p>\n<h3 id=\"04-artificial-intelligence-is-already-a-bridge-game\">04. Artificial intelligence is already a bridge game</h3>\n<p><a href=\"https://substackcdn.com/image/fetch/$s_!Cpr6!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F46208e4a-ec6d-4d6c-9067-1a9dcd7a3f2b_1348x1800.jpeg\" rel=\"nofollow ugc noopener\"><img src=\"https://substackcdn.com/image/fetch/$s_!Cpr6!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F46208e4a-ec6d-4d6c-9067-1a9dcd7a3f2b_1348x1800.jpeg\" alt=\"ReadySoft Positronic Bridge advertisement declaring artificial intelligence a reality and showing a computer bridge game.\" title=\"ReadySoft Positronic Bridge advertisement declaring artificial intelligence a reality and showing a computer bridge game.\" loading=\"lazy\" decoding=\"async\" referrerpolicy=\"no-referrer\" /></a></p>\n<p>COMPUTE!, January 1994 · PDF page 171. <a href=\"https://archive.org/download/1994-01-compute-magazine/Compute_Issue_160_1994_Jan.pdf#page=171\" rel=\"nofollow ugc noopener\">Source scan</a>.</p>\n<p>Positronic Bridge promised an opponent that improved alongside you. David E. Lindeman found decent hand play and rigid bidding, but could not tell whether it had learned anything about him. The ad also promised duplicate bridge; his version offered rubber scoring only. <a href=\"https://www.cgwmuseum.org/galleries/issues/cgw_116.pdf#page=142\" rel=\"nofollow ugc noopener\">[5]</a></p>\n<h3 id=\"05-mind-reading-software-beside-an-assistive-computer\">05. Mind-reading software beside an assistive computer</h3>\n<p><a href=\"https://substackcdn.com/image/fetch/$s_!fjAE!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F43548eca-da9c-4d52-9aef-5b08b9d4ac51_1388x1800.jpeg\" rel=\"nofollow ugc noopener\"><img src=\"https://substackcdn.com/image/fetch/$s_!fjAE!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F43548eca-da9c-4d52-9aef-5b08b9d4ac51_1388x1800.jpeg\" alt=\"A Mind Prober personality-software advertisement beside the continuation of Peter McWilliams’s article about an assistive communication computer.\" title=\"A Mind Prober personality-software advertisement beside the continuation of Peter McWilliams’s article about an assistive communication computer.\" loading=\"lazy\" decoding=\"async\" referrerpolicy=\"no-referrer\" /></a></p>\n<p>Creative Computing, November 1984 · PDF page 257. <a href=\"https://archive.org/download/creativecomputing-1984-11/Creative_Computing_v10_n11_1984_Nov.pdf#page=257\" rel=\"nofollow ugc noopener\">Source scan</a>.</p>\n<p>Mind Prober turned questionnaire answers into personality reports, with accuracy still unproven. <a href=\"https://www.atarimagazines.com/compute/issue59/review_mind_prober.php\" rel=\"nofollow ugc noopener\">[6]</a> Beside it, Peter McWilliams described using an eye switch to select letters and words by blinking. He reported 5–10 words per minute from his own trial. <a href=\"https://archive.org/download/creativecomputing-1984-11/Creative_Computing_v10_n11_1984_Nov.pdf#page=252\" rel=\"nofollow ugc noopener\">[7]</a></p>\n<h3 id=\"06-perhaps-the-robot-should-be-a-pet\">06. Perhaps the robot should be a pet</h3>\n<p><a href=\"https://substackcdn.com/image/fetch/$s_!7TbT!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F254b79a5-d8d4-4bc3-a26c-5647765353fa_1353x1800.jpeg\" rel=\"nofollow ugc noopener\"><img src=\"https://substackcdn.com/image/fetch/$s_!7TbT!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F254b79a5-d8d4-4bc3-a26c-5647765353fa_1353x1800.jpeg\" alt=\"First selected continuation page of a COMPUTE! discussion of household robots, including a cartoon robot cat.\" title=\"First selected continuation page of a COMPUTE! discussion of household robots, including a cartoon robot cat.\" loading=\"lazy\" decoding=\"async\" referrerpolicy=\"no-referrer\" /></a></p>\n<p>COMPUTE!, January 1984 · PDF page 104. <a href=\"https://archive.org/download/1984-01-compute-magazine/Compute_Issue_044_1984_Jan.pdf#page=104\" rel=\"nofollow ugc noopener\">Source scan</a>.</p>\n<p><a href=\"https://substackcdn.com/image/fetch/$s_!Ptlf!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5cf88672-4b02-4a05-ad12-8a10dbf1569c_1348x1800.jpeg\" rel=\"nofollow ugc noopener\"><img src=\"https://substackcdn.com/image/fetch/$s_!Ptlf!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5cf88672-4b02-4a05-ad12-8a10dbf1569c_1348x1800.jpeg\" alt=\"Second selected continuation page discussing the qualities a robot pet should have, including being lovable and teachable.\" title=\"Second selected continuation page discussing the qualities a robot pet should have, including being lovable and teachable.\" loading=\"lazy\" decoding=\"async\" referrerpolicy=\"no-referrer\" /></a></p>\n<p>COMPUTE!, January 1984 · PDF page 106. <a href=\"https://archive.org/download/1984-01-compute-magazine/Compute_Issue_044_1984_Jan.pdf#page=106\" rel=\"nofollow ugc noopener\">Source scan</a>.</p>\n<p>Two continuation pages, PDF 104 and 106.</p>\n<p>COMPUTE! wanted a robot pet: lovable, teachable, durable, portable and educational. One family in the discussion was already giving robots personalities and dressing one up. <a href=\"https://archive.org/download/1984-01-compute-magazine/Compute_Issue_044_1984_Jan.pdf#page=101\" rel=\"nofollow ugc noopener\">[8]</a> Sony’s $2,500 AIBO arrived in the US in 1999, with behavior shaped by interaction, though that hardly ticks every box on the wish list. <a href=\"https://www.sony.com/en/SonyInfo/News/Press/199905/99-046/\" rel=\"nofollow ugc noopener\">[9]</a></p>\n<h3 id=\"07-benjamin-franklin-could-have-published-every-evening\">07. Benjamin Franklin could have published every evening</h3>\n<p><a href=\"https://substackcdn.com/image/fetch/$s_!pq8l!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9c4b1207-7089-42e4-89d8-6b9b8a9a1f95_1343x1800.jpeg\" rel=\"nofollow ugc noopener\"><img src=\"https://substackcdn.com/image/fetch/$s_!pq8l!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9c4b1207-7089-42e4-89d8-6b9b8a9a1f95_1343x1800.jpeg\" alt=\"U.S. Robotics modem advertisement using Benjamin Franklin and historical publishing imagery to explain electronic text transmission.\" title=\"U.S. Robotics modem advertisement using Benjamin Franklin and historical publishing imagery to explain electronic text transmission.\" loading=\"lazy\" decoding=\"async\" referrerpolicy=\"no-referrer\" /></a></p>\n<p>PC Magazine, May 29, 1984 · PDF page 56. <a href=\"https://archive.org/download/PC-Mag-1984-05-29/PC-Mag-1984-05-29.pdf#page=56\" rel=\"nofollow ugc noopener\">Source scan</a>.</p>\n<p>U.S. Robotics imagined Benjamin Franklin publishing electronically with its Password modem and Telpac software. The manual admitted setup could be difficult; a later Atari user-group report records a Password owner using it with a 520ST and different software. <a href=\"https://files.serialport.org/modems/USR/Password%20Instruction%20Manual.pdf\" rel=\"nofollow ugc noopener\">[10]</a> <a href=\"https://www.atarimagazines.com/v5n4/BAAUGSpeaksOut.html\" rel=\"nofollow ugc noopener\">[11]</a> The modem was real; Franklin’s evening edition was the sales pitch.</p>\n<h3 id=\"08-run-a-software-company-as-a-game\">08. Run a software company, as a game</h3>\n<p><a href=\"https://substackcdn.com/image/fetch/$s_!4ZRi!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe0afb66-65a1-40ee-b7c6-ae778ee05611_1305x1800.jpeg\" rel=\"nofollow ugc noopener\"><img src=\"https://substackcdn.com/image/fetch/$s_!4ZRi!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe0afb66-65a1-40ee-b7c6-ae778ee05611_1305x1800.jpeg\" alt=\"In the Chips game advertisement illustrating a software company as a busy cartoon of sales, marketing, research, inventory and competing businesses.\" title=\"In the Chips game advertisement illustrating a software company as a busy cartoon of sales, marketing, research, inventory and competing businesses.\" loading=\"lazy\" decoding=\"async\" referrerpolicy=\"no-referrer\" /></a></p>\n<p>COMPUTE!, June 1984 · PDF page 49. <a href=\"https://archive.org/download/1984-06-compute-magazine/Compute_Issue_049_1984_Jun.pdf#page=49\" rel=\"nofollow ugc noopener\">Source scan</a>.</p>\n<p>In the Chips gave you a software company, fickle customers and competitors cutting prices. Tony Roberts’s VIC-20 review starts the player with $100,000 to spend on development, production, advertising and marketing. <a href=\"https://www.commodore.ca/gallery/magazines/gazette/Compute-Gazette-Issue-10-01.pdf\" rel=\"nofollow ugc noopener\">[12]</a> Finally, a management career you could switch off.</p>\n<h3 id=\"09-einstein-asks-whether-your-computer-is-still-playing-games\">09. Einstein asks whether your computer is still playing games</h3>\n<p><a href=\"https://substackcdn.com/image/fetch/$s_!3CzE!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa238e123-2fd9-4171-be3a-dc7c8a594bc9_1301x1800.jpeg\" rel=\"nofollow ugc noopener\"><img src=\"https://substackcdn.com/image/fetch/$s_!3CzE!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa238e123-2fd9-4171-be3a-dc7c8a594bc9_1301x1800.jpeg\" alt=\"Batteries Included advertisement with an Einstein caricature questioning whether the Commodore 64 is still being used only for games, alongside its Work Force products.\" title=\"Batteries Included advertisement with an Einstein caricature questioning whether the Commodore 64 is still being used only for games, alongside its Work Force products.\" loading=\"lazy\" decoding=\"async\" referrerpolicy=\"no-referrer\" /></a></p>\n<p>COMPUTE!, June 1984 · PDF page 93. <a href=\"https://archive.org/download/1984-06-compute-magazine/Compute_Issue_049_1984_Jun.pdf#page=93\" rel=\"nofollow ugc noopener\">Source scan</a>.</p>\n<p>Batteries Included recruited an Einstein caricature to guilt Commodore 64 owners into doing some work. Its Work Force range included writing, database and spelling tools. Ian Wright’s PaperClip review found useful formatting and printer support, early bugs, and an 80-column preview that needed a sharp monitor. <a href=\"https://www.tpug.ca/tpug-media/torpet/Torpet_Issue_26_1984_Jan.pdf#page=61\" rel=\"nofollow ugc noopener\">[13]</a></p>\n<h3 id=\"10-six-office-machines-become-one\">10. Six office machines become one</h3>\n<p><a href=\"https://substackcdn.com/image/fetch/$s_!0xFY!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc8890fd3-9ca2-4b31-b1aa-3f735df8dd91_1800x1274.jpeg\" rel=\"nofollow ugc noopener\"><img src=\"https://substackcdn.com/image/fetch/$s_!0xFY!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc8890fd3-9ca2-4b31-b1aa-3f735df8dd91_1800x1274.jpeg\" alt=\"Left page of Mitel’s Kontact advertisement introducing a calendar, telephone, mailbox, terminal, computer and word processor in one unit. Right page of the Mitel Kontact advertisement with the large workstation photograph and numbered functions.\" title=\"Left page of Mitel’s Kontact advertisement introducing a calendar, telephone, mailbox, terminal, computer and word processor in one unit. Right page of the Mitel Kontact advertisement with the large workstation photograph and numbered functions.\" loading=\"lazy\" decoding=\"async\" referrerpolicy=\"no-referrer\" /></a></p>\n<p>BYTE, January 1984 · PDF pages 154, 155. <a href=\"https://archive.org/download/byte-magazine-1984-01/BYTE-1984-01.pdf#page=154\" rel=\"nofollow ugc noopener\">Source scan</a>.</p>\n<p>Mitel packed six office tools into Kontact and promised CP/M software access later. Ingenium preserves a unit used at home and work by a Mitel product manager. <a href=\"https://collections.ingenium.ca/fr/id/2006.0202.001/\" rel=\"nofollow ugc noopener\">[14]</a> A 1985 report put distributor Lanpar’s installations at about 300, with disappointing sales and limited software compatibility. Whether the promised CP/M access shipped remains unclear. <a href=\"https://publications.gc.ca/collections/collection_2024/isde-ised/Co26-26-1985-2-eng.pdf\" rel=\"nofollow ugc noopener\">[15]</a></p>\n<h3 id=\"11-an-ear-full-of-computer-speech\">11. An ear-full of computer speech</h3>\n<p><a href=\"https://substackcdn.com/image/fetch/$s_!wTzA!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F955044c2-e565-4eeb-bddb-86be68867f12_1386x1800.jpeg\" rel=\"nofollow ugc noopener\"><img src=\"https://substackcdn.com/image/fetch/$s_!wTzA!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F955044c2-e565-4eeb-bddb-86be68867f12_1386x1800.jpeg\" alt=\"Votrax advertisement headed Have we got an ear-full for you, surrounded by playful illustrated people, objects and characters.\" title=\"Votrax advertisement headed Have we got an ear-full for you, surrounded by playful illustrated people, objects and characters.\" loading=\"lazy\" decoding=\"async\" referrerpolicy=\"no-referrer\" /></a></p>\n<p>Creative Computing, June 1984 · PDF page 124. <a href=\"https://archive.org/download/creativecomputing-1984-06/Creative_Computing_v10_n06_1984_Jun.pdf#page=124\" rel=\"nofollow ugc noopener\">Source scan</a>.</p>\n<p>Type ’N Talk turned computer text into speech. Its manual offered spelling tricks and phonetic instructions for fixing pronunciation, so the computer sometimes needed help saying what you meant. <a href=\"https://www.vic-20.it/wp-content/uploads/2020/11/Votrax-Type-N-Talk-Manual.pdf\" rel=\"nofollow ugc noopener\">[16]</a> The Henry Ford keeps a unit and its documentation. <a href=\"https://www.thehenryford.org/collections/explore/artifact/388923\" rel=\"nofollow ugc noopener\">[17]</a></p>\n<h3 id=\"12-your-own-story-inside-star-wars\">12. Your own story inside Star Wars</h3>\n<p><a href=\"https://substackcdn.com/image/fetch/$s_!HFeW!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6c5ae558-15f2-435b-97b0-2a8c1e43d703_1299x1800.jpeg\" rel=\"nofollow ugc noopener\"><img src=\"https://substackcdn.com/image/fetch/$s_!HFeW!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6c5ae558-15f2-435b-97b0-2a8c1e43d703_1299x1800.jpeg\" alt=\"Star Wars Galaxies advertisement showing characters socializing and performing in a cantina inside the game world.\" title=\"Star Wars Galaxies advertisement showing characters socializing and performing in a cantina inside the game world.\" loading=\"lazy\" decoding=\"async\" referrerpolicy=\"no-referrer\" /></a></p>\n<p>Computer Gaming World, January 2004 · PDF page 6. <a href=\"https://archive.org/download/Computer_Gaming_World_Issue_234/Computer_Gaming_World_Issue_234.pdf#page=6\" rel=\"nofollow ugc noopener\">Source scan</a>.</p>\n<p>Star Wars Galaxies offered a life in the cantina, not just another firefight. Raph Koster discussed advancing as a musician in March 2004. <a href=\"https://www.gamestudies.org/0501/pearce/\" rel=\"nofollow ugc noopener\">[19]</a> The surviving 2007 manual describes music, dancing and group performances that helped players recover from battle fatigue, though it cannot settle every detail of the 2004 game. <a href=\"https://swgreckoning.org/archive/data/20070128130746/manual_printview_080.html\" rel=\"nofollow ugc noopener\">[18]</a></p>\n<h3 id=\"13-finding-friends-in-cyberspace\">13. Finding friends in cyberspace</h3>\n<p><a href=\"https://substackcdn.com/image/fetch/$s_!pAjO!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F52a45d43-6bb9-41c4-86dc-01f8b0ad9097_1341x1800.jpeg\" rel=\"nofollow ugc noopener\"><img src=\"https://substackcdn.com/image/fetch/$s_!pAjO!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F52a45d43-6bb9-41c4-86dc-01f8b0ad9097_1341x1800.jpeg\" alt=\"PC Magazine guide to finding friends online, with screenshots of chat services and their conversation windows.\" title=\"PC Magazine guide to finding friends online, with screenshots of chat services and their conversation windows.\" loading=\"lazy\" decoding=\"async\" referrerpolicy=\"no-referrer\" /></a></p>\n<p>PC Magazine, April 12, 1994 · PDF page 439 · printed 441. <a href=\"https://archive.org/download/PC-Mag-1994-04-12/PC-Mag-1994-04-12.pdf#page=439\" rel=\"nofollow ugc noopener\">Source scan</a>.</p>\n<p><a href=\"https://substackcdn.com/image/fetch/$s_!u6q0!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17cddf78-7f28-4d7f-a3f1-54db2734e750_1337x1800.jpeg\" rel=\"nofollow ugc noopener\"><img src=\"https://substackcdn.com/image/fetch/$s_!u6q0!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17cddf78-7f28-4d7f-a3f1-54db2734e750_1337x1800.jpeg\" alt=\"The next PC Magazine page, including screenshots and reporting on real-time games in cyberspace.\" title=\"The next PC Magazine page, including screenshots and reporting on real-time games in cyberspace.\" loading=\"lazy\" decoding=\"async\" referrerpolicy=\"no-referrer\" /></a></p>\n<p>PC Magazine, April 12, 1994 · PDF page 440 · printed 442. <a href=\"https://archive.org/download/PC-Mag-1994-04-12/PC-Mag-1994-04-12.pdf#page=440\" rel=\"nofollow ugc noopener\">Source scan</a>.</p>\n<p>Two consecutive pages: printed 441–442, PDF 439–440. The gaming coverage continues beyond this selection.</p>\n<p>Angela Gunn’s 1994 tour of AOL, CompuServe and The ImagiNation Network found chat rooms, cartoon identities, unwanted messages and people who weren’t quite who they claimed. AOL and INN plans included five hours; after that, friendship was billed hourly. <a href=\"https://archive.org/download/PC-Mag-1994-04-12/PC-Mag-1994-04-12.pdf#page=439\" rel=\"nofollow ugc noopener\">[20]</a></p>\n<h3 id=\"14-the-computer-lands-in-the-shopping-cart\">14. The computer lands in the shopping cart</h3>\n<p><a href=\"https://substackcdn.com/image/fetch/$s_!3Ixr!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06692ae3-82f1-41cc-90ba-554531147275_1155x1624.jpeg\" rel=\"nofollow ugc noopener\"><img src=\"https://substackcdn.com/image/fetch/$s_!3Ixr!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06692ae3-82f1-41cc-90ba-554531147275_1155x1624.jpeg\" alt=\"Colorful supermarket-style illustration opening PC World’s Mass Market PCs report, with computers treated as ordinary shopping purchases.\" title=\"Colorful supermarket-style illustration opening PC World’s Mass Market PCs report, with computers treated as ordinary shopping purchases.\" loading=\"lazy\" decoding=\"async\" referrerpolicy=\"no-referrer\" /></a></p>\n<p>PC World, January 1994 · PDF page 165. <a href=\"https://vintageapple.org/pcworld/pdf/PC_World_9401_January_1994.pdf#page=165\" rel=\"nofollow ugc noopener\">Source scan</a>.</p>\n<p>Joe Abernathy followed PCs into Wal-Mart and Target, where buyers needed demonstrations, advice and support. <a href=\"https://vintageapple.org/pcworld/pdf/PC_World_9401_January_1994.pdf#page=165\" rel=\"nofollow ugc noopener\">[21]</a> Daniel Pinkwater bought a Compaq Presario 425 despite struggling with its tutorial. A friend then set it up to skip Windows and launch his familiar word processor. <a href=\"https://vintageapple.org/pcworld/pdf/PC_World_9401_January_1994.pdf#page=165\" rel=\"nofollow ugc noopener\">[21]</a></p>\n<h2 id=\"sources-and-selection\">Sources and selection</h2>\n<p>These fourteen selections come from a browsing collection of 21 magazine issues in 1984, 1994 and 2004. They were chosen for their images and specific claims, not as a representative sample or a scorecard of predictions. Their order reflects visual impact, the specificity of the promise and the available follow-up. Many advertise products already on sale. Dates refer to the magazine issues; PDF page numbers identify the scans and can differ from the printed labels. Linked reviews, manuals and contemporary accounts support the notes. The source notes identify material consulted only as abstracts or indexed passages. No products were personally operated for this article.</p>\n<ol><li><a href=\"https://www.atarimagazines.com/creative/v11n6/84_Home_control_CPM_and_a.php\" rel=\"nofollow ugc noopener\">Owen W. Linzmayer, Home control, CP/M, and a flat screen for Apple II users, Creative Computing (June 1985), p. 84</a>.</li><li><a href=\"https://microship.com/traveler-orders-beer-computer/\" rel=\"nofollow ugc noopener\">Steven K. Roberts, A traveler orders beer by computer, USA Today (November 1, 1984)</a>.</li><li><a href=\"https://journals.sagepub.com/doi/abs/10.1177/089443938500300323\" rel=\"nofollow ugc noopener\">Earl Babbie, Filevision, Social Science Microcomputer Review 3(3) (October 1985), pp. 274–277</a>. Public review abstract and ratings; full text not consulted.</li><li><a href=\"https://www.worldradiohistory.com/UK/Practical-Computing/80s/Practical-Computing-1985-01-S-OCR.pdf\" rel=\"nofollow ugc noopener\">Practical Computing (January 1985), Filevision review, p. 104</a>. Contemporary hands-on review; indexed passage consulted.</li><li><a href=\"https://www.cgwmuseum.org/galleries/issues/cgw_116.pdf#page=142\" rel=\"nofollow ugc noopener\">David E. Lindeman, A Bridge Too Near, Computer Gaming World 116 (March 1994), pp. 142, 144</a>.</li><li><a href=\"https://www.atarimagazines.com/compute/issue59/review_mind_prober.php\" rel=\"nofollow ugc noopener\">Richard Mansfield, Mind Prober, COMPUTE! 59 (April 1985), p. 60</a>.</li><li><a href=\"https://archive.org/download/creativecomputing-1984-11/Creative_Computing_v10_n11_1984_Nov.pdf#page=252\" rel=\"nofollow ugc noopener\">Peter McWilliams, Of Passion and Pet Projects, Creative Computing (November 1984), PDF 252, 254, 257</a>.</li><li><a href=\"https://archive.org/download/1984-01-compute-magazine/Compute_Issue_044_1984_Jan.pdf#page=101\" rel=\"nofollow ugc noopener\">COMPUTE! (January 1984), family-robot discussion, PDF 101–106</a>.</li><li><a href=\"https://www.sony.com/en/SonyInfo/News/Press/199905/99-046/\" rel=\"nofollow ugc noopener\">Sony, Sony Launches Four-Legged Entertainment Robot (May 11, 1999)</a>.</li><li><a href=\"https://files.serialport.org/modems/USR/Password%20Instruction%20Manual.pdf\" rel=\"nofollow ugc noopener\">U.S. Robotics, Password Instruction Manual, pp. 3–4 and Appendix E (p. 37)</a>.</li><li><a href=\"https://www.atarimagazines.com/v5n4/BAAUGSpeaksOut.html\" rel=\"nofollow ugc noopener\">Gigi Bisson, BAAUG Speaks Out, Antic (August 1986)</a>.</li><li><a href=\"https://www.commodore.ca/gallery/magazines/gazette/Compute-Gazette-Issue-10-01.pdf\" rel=\"nofollow ugc noopener\">Tony Roberts, In The Chips: Playing To Win In Business, COMPUTE!’s Gazette (April 1984), p. 76</a>. Contemporary VIC-20 review; indexed text consulted; direct download returned HTTP 403.</li><li><a href=\"https://www.tpug.ca/tpug-media/torpet/Torpet_Issue_26_1984_Jan.pdf#page=61\" rel=\"nofollow ugc noopener\">Ian Wright, PaperClip Update, TORPET (January 1984), pp. 55–56; PDF 61–62</a>.</li><li><a href=\"https://collections.ingenium.ca/fr/id/2006.0202.001/\" rel=\"nofollow ugc noopener\">Ingenium, Mitel Kontact, object 2006.0202.001</a>. Museum record with donor account; indexed text consulted.</li><li><a href=\"https://publications.gc.ca/collections/collection_2024/isde-ised/Co26-26-1985-2-eng.pdf\" rel=\"nofollow ugc noopener\">Robertson Nickerson Limited, An Assessment and Forecast (1985), vol. 2, p. 35</a>. Contemporary industry report; indexed passage consulted.</li><li><a href=\"https://www.vic-20.it/wp-content/uploads/2020/11/Votrax-Type-N-Talk-Manual.pdf\" rel=\"nofollow ugc noopener\">Votrax, Type ’N Talk Operator’s Manual (1981), pronunciation and phonetic programming sections</a>.</li><li><a href=\"https://www.thehenryford.org/collections/explore/artifact/388923\" rel=\"nofollow ugc noopener\">The Henry Ford, Votrax Model 100 Type ’N Talk, 1981</a>.</li><li><a href=\"https://swgreckoning.org/archive/data/20070128130746/manual_printview_080.html\" rel=\"nofollow ugc noopener\">Star Wars Galaxies manual, chapter 11: Dancing and Musicianship</a>.</li><li><a href=\"https://www.gamestudies.org/0501/pearce/\" rel=\"nofollow ugc noopener\">Celia Pearce, A Conversation with Raph Koster, Game Studies 5(1); interview March 2004</a>. Designer interview; indexed excerpts consulted.</li><li><a href=\"https://archive.org/download/PC-Mag-1994-04-12/PC-Mag-1994-04-12.pdf#page=439\" rel=\"nofollow ugc noopener\">Angela Gunn, Looking for Friends in Some Unusual Places / Real-Time Gaming in Cyberspace, PC Magazine (April 12, 1994), PDF 439–440; printed 441–442</a>.</li><li><a href=\"https://vintageapple.org/pcworld/pdf/PC_World_9401_January_1994.pdf#page=165\" rel=\"nofollow ugc noopener\">Joe Abernathy, Mass Market PCs, and Daniel Pinkwater’s Presario sidebar, PC World (January 1994), PDF 165–168</a>.</li></ol>","headings":[{"level":3,"text":"01. Your Apple will have dinner waiting","id":"01-your-apple-will-have-dinner-waiting"},{"level":3,"text":"02. An online party with one glass to wash","id":"02-an-online-party-with-one-glass-to-wash"},{"level":3,"text":"03. Your Mac will find the right wine for dinner","id":"03-your-mac-will-find-the-right-wine-for-dinner"},{"level":3,"text":"04. Artificial intelligence is already a bridge game","id":"04-artificial-intelligence-is-already-a-bridge-game"},{"level":3,"text":"05. Mind-reading software beside an assistive computer","id":"05-mind-reading-software-beside-an-assistive-computer"},{"level":3,"text":"06. Perhaps the robot should be a pet","id":"06-perhaps-the-robot-should-be-a-pet"},{"level":3,"text":"07. Benjamin Franklin could have published every evening","id":"07-benjamin-franklin-could-have-published-every-evening"},{"level":3,"text":"08. Run a software company, as a game","id":"08-run-a-software-company-as-a-game"},{"level":3,"text":"09. Einstein asks whether your computer is still playing games","id":"09-einstein-asks-whether-your-computer-is-still-playing-games"},{"level":3,"text":"10. Six office machines become one","id":"10-six-office-machines-become-one"},{"level":3,"text":"11. An ear-full of computer speech","id":"11-an-ear-full-of-computer-speech"},{"level":3,"text":"12. Your own story inside Star Wars","id":"12-your-own-story-inside-star-wars"},{"level":3,"text":"13. Finding friends in cyberspace","id":"13-finding-friends-in-cyberspace"},{"level":3,"text":"14. The computer lands in the shopping cart","id":"14-the-computer-lands-in-the-shopping-cart"},{"level":2,"text":"Sources and selection","id":"sources-and-selection"}]}}