RimWorld’s new engine, performance improvements, and something new…

Hey everyone, big news today!

We’re announcing update 1.7, which moves RimWorld from Unity to the Waylith Engine, our own in-house engine built by Ludeon Studios. The game looks and plays exactly the same, but in our tests performance is improved by 2-4x.

You can try 1.7 right now on the unstable beta branch – see “Testing update 1.7” at the bottom of this page for details.

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Performance improvements

Compared to 1.6, 1.7 on the Waylith engine has faster startup time, game load time with big mod lists, map generation, world generation, general ticks-per-second, and just about everything else. Your colony of 40 colonists, 200 ducks, and 100+ mods will run much smoother.