I started with a simple brief for a house: minimalist but detailed furniture, a garden, and a cinematic atmosphere. I asked Astra in Codex to turn that brief into an editable 3D scene in Blender. We developed it into a furnished family home, explored a version in Unreal Engine 5, and kept refining the Blender scene until I could direct a camera tour through it.

The first scene centered on a furnished living pavilion. We later developed a floor plan for a larger family home before building its rooms. Along the way, I worked with Astra on the architecture, furniture, materials, and lighting, using each version to decide what to develop next. The latest pass added the everyday objects and warmer lighting that made the house feel lived in.