Last weekend marked the four-year anniversary of Ludicon. I started Ludicon because I believed that working independently would let me do my best work. Building software on my own, I can move fast, take risks, and focus on problems others don’t consider practical, or slow down and go deep into rabbit holes without having to justify myself. I’m happy with the quality of the work I’ve produced, excited about what is yet to come, but disappointed with its commercial success so far.

In retrospect, 2022 was not a particularly good time to start a game middleware business. In that year alone the game industry saw 8,500 layoffs. That trend would continue getting worse and has not stopped yet.