Sam Birley · Magnopus · September 22, 2026

Previously, on OKO…

The year was 2025, and as I wrote last time, the industry had fallen head over heels for Gaussian splats, and Magnopus right along with it. I'd spent a good while dragging our Unreal splat renderer out of Niagara and rebuilding it around the engine's instanced rendering: every splat registered as an instance, a GPU-side sort on each frame was invoked to composite the transparency in the right order, and a material shaded each one into a soft ellipse.

It worked, and it worked well enough that I wrote a whole article about it. I felt rather pleased with myself.