You're three hours into building a level. You need a barrel. You know you own at least four barrel packs, because you bought them in three different bundle sales and one of them was "a steal". Finding them means leaving the editor, opening a file browser, and digging through folders called Downloads (2).

Meanwhile there's an AI assistant sitting in your editor that can write a state machine in eight seconds but has no idea what's on your hard drive.

AssetHoard is a local-first desktop asset manager for indie game developers and digital artists, and version 0.2.3 fixes that with a built-in MCP server. This post covers how we built it, why it's locked down the way it is, and the things we've found it genuinely useful for.