the how and why of my multi-month demake fangame project!

Back in 2025, I spent 3 months making a demake-slash-fangame of a particular part of Deltarune Chapter 3 for the NES! After I finished it, I thought it would be nice to make a video about how I built it. However, after recording my takes, it was about 45 minutes of audio, and so much of it needed motion graphics and explainer visuals that editing it became a marathon project that my amateur video editing skills simply couldn’t follow through with. So here we are - a year after I released the project, I’m finally lifting the veil on some of the things I did to build it! This post in particular will cover the reason why I went with a NES game, the initial hurdles I had to overcome, and dig into some of the technical nuts and bolts around backgrounds, level data, and my workflow. It’s a little dense in places, but I’ll do my best to introduce various NES development concepts to anyone unfamiliar with them!