I have always been fascinated by 3D terrain rendering and the way computer graphics can recreate landscapes. Sometimes I think that fascination comes from growing up in the pampas of southern Brazil, where nature stretched out as far as the eye could see. Hills, vegetation, open horizons, and different green shades of woodland and Araucaria trees.

At other times, I wonder if the thrill of rendering my first OpenGL landscape was just me fulfilling a different kind of dream: the dream of seeing those landscapes untouched, without the scars left by human hands and the relentless advance of progress. Through computer graphics, I could imagine a different world... a world that looked like the one I remembered, rather than the one I was forced to watch slowly crumble around me.