By Chris HansonPosted on September 23, 2026

How do I choose a text rendering algorithm between SDF, MSDF, Slug, Texture Atlas or Rive?

Text looks simple until you have to draw it yourself. A letter is not a picture, it is a set of outlines: closed loops of straight lines and Bezier curves, filled according to a winding rule. Drawing that on a CPU into a bitmap is a solved problem. Drawing it on a GPU, crisply, at any size, under any 3D transform, while the text changes every frame, is not. Most engines dodge the hard version by baking glyphs into textures ahead of time and living with the compromises.