Sunsetting decomp.dev

decomp.dev was born in 2024 as a way to centralize matching decompilation progress and to help expand a community of talented, like-minded folks.

Historically, matching decompilation has been a brutally difficult, time consuming task, on the scale of years for any moderately-sized game with a number of active contributors. As we developed better tooling and shared knowledge around the intricacies of decompilation, the compilers, and the games themselves, progress began to accelerate.

AI's use in decompilation has been experimented with for years, with mixed results. Starting with the release of Opus 4.6 and GPT-5.4 in early 2026, it was clear that the models were being trained on matching decompilation (they appeared to know our specific tools and how to use them without explicit guidance), and could achieve decent results inside of an established, clean codebase with exhaustive documentation. However, those results still required a significant amount of human cleanup and fixes for obvious issues or cheating (code that technically compiles to the same machine code, but could not be reasonably passed as what the original developers wrote), and the cost per task was prohibitively expensive relative to the results.