Key Takeaways

  • Over the past three years, the cost of a given level of AI performance has fallen an average of some 47% per quarter. That is a 13-fold drop every year – a faster rate than any other transformative technology in history.
  • This rate is measured across the five benchmarks of AI capability for which we have the best data from the past three years — covering mathematics, hard sciences, and games of skill — as well as less sophisticated analysis with earlier data.
  • We see somewhat slower cost drops on game-based puzzles, at 39–43% per quarter, and faster progress on math problems, at 50–52% per quarter.
  • Costs have probably been falling this fast since the dawn of commercial LLM inference in November 2021, when OpenAI fully released GPT-3.
  • The cost of a given level of performance often falls fastest right after that level is first achieved, that is, when it is state of the art (SOTA). Three of our five benchmarks exhibit this pattern. Averaging across all five, cost falls 66% per quarter (75x per year) for performance that has just debuted as SOTA. Two years later, prices fall half as fast, at 32% per quarter (4.7x per year).
  • Despite falling prices, AI spending could remain high. If an important job for AI, like reviewing thousands of scientific papers for errors, demands as much cognition as running one of these benchmark tests a million times, then the spending would still add up even at a penny per run. Moreover, while prices fall, AI’s capability could keep rising. The price of passing a first-grade math test may now be trivial. The price of proving hard theorems is not.