The Quake Fan who built the map editor everybody uses

func_arena · Interview · October 20, 2026

Back in 2010, a Mac user named Kristian Duske wanted to make Quake maps again. Small problem though: nobody had built an editor Duske actually liked. ToeTag by Warren Marshall was out there, but the workflow just did not click. So Duske, who already had some 3D programming under the belt, did the only sensible thing: wrote a new one from scratch.

Fifteen years and a couple of full rewrites later, that editor is TrenchBroom. If you have played a custom Quake map in the last ten years, there's a good chance it was born inside of it. Mappers swear by its 3D first workflow. Indie teams used it to build modern retro shooters like Wrath and GRAVEN. Godot projects have been using it with Qodot and other extensions. And the Quake scene, which by all means should now be gathering dust next to the Voodoo2 in your parents garage, is having one of the best runs in its history, with TrenchBroom sitting right in the middle of the party.