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What Heraldry and Japanese Mon Can Teach Us About Building Visual-Identity Generators
Ben Overmyer compares Western heraldry and Japanese mon as generative systems—and what those rule-bound visual languages teach about building software that invents coherent coats of arms and marks.
13 min · 3,070 words
One of the unwritten rules of the Internet seems to be that whenever something Amiga-related is mentioned, at least one Amiga fan myself included must show up and try to explain the concept of screens. Amiga screens can have different resolutions, we'll tell you, and one can drag them, we'll say, and other Amiga users rally in agreement, while non-Amiga users probably still don't get what's so great about screens. Until now, when this text has been written, in the hope of converting unsuspecting normies into full-blown Amiga screen lovers.
10 min · 2,400 words