A project history · 1996–2026

2D Vehicles

One weekend in late August 1996, I wrote a 2D physics simulation which later became the basis of the vehicle system in the eventually popular game "Grand Theft Auto" aka "GTA".

It began as a little wireframe demo written in GFA BASIC on my Atari ST home computer (and was later ported to C for use in the actual game).

I have recreated* it here in JavaScript for its 30th anniversary in a slightly prettier, "remastered" form, for anyone who is interested in seeing or playing it.

Play Motion Lab

Play Motion Lab: a wireframe car leaving curved tyre trails across the simulation grid.

The 1996 idea, recreated in Motion Lab.