This post is part of a series about Around The World, a game of exploration and discovery at sea. The game is currently in early development. If you're new to this project, you can read up on it here.

In the last post, I got the game’s clouds to look passable. But after looking at it during playtesting, I still wasn’t satisfied with the way the overall picture of how sea, sky and clouds came together. With some small tweaks, things started to look a lot better.

Light scattering in clouds

I ended the previous post using a lookup table rendered out by povray, that contains the amount of light scattered out of clouds depending on light angle (horizontal axis) and cloud density (vertical axis):