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Devlog

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  • Around The World, Part 34: A pretty sky

    Thomas ten Cate continues his devlog for Around The World, a sea exploration game in early development, describing small tweaks that made sea, sky and clouds come together: reworking light scattering in clouds, physically based atmospheric scattering, horizon bending, tone mapping, and an in-engine orrery of the planet and its moon used to place them correctly in the sky.

    Blog post · Game Development · Graphics · Rendering · Devlog

    7 min · 1,648 words