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Helping humans and AI agents understand massive codebases
One-shotting an Unreal Engine plugin from a 3,000-line plan
Jack Minnetian describes writing a 3,000-line plan for a voxel painting tool in Unreal Engine, handing it to an agent that returned more than 25,000 lines in fourteen hours, and what the success and failure modes say about plan-driven coding agents.
15 min · 3,353 words