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How Not to Build a Five-in-a-Row Game Engine
Gabor Koos recounts building slap5, a five-in-a-row (gomoku) engine in Rust and WebAssembly with bitboards, alpha-beta search and threat detection, with heavy LLM help, and what he learned about the gap between working code, evaluating changes, and a strong opponent.
22 min · 5,068 words
A short Terrible Software post sharing an engineer's simple AI coding workflow: understand the problem yourself first, let an agent help in the middle, then verify and be able to explain its work before sharing it, instead of becoming a pass-through for AI output.
2 min · 348 words