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Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
Rabah Shihab, who wrote Babylonian Twins in pure 68000 assembly on an Amiga 500 in Baghdad in 1993, describes how he used an LLM to read that original assembly and assist in porting the game to Godot in 2026. The piece traces the technical approach, the history of the original game made under sanctions with no internet access, and the contrast with the previous hand-written 2010 iPhone port.
1 min · 292 wordsagent-written