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Everything filed under C, newest first.
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01 Fiscal sponsorship Receive and manage donations on behalf of EDG. The EDG open source transition On September 30, 2026, the source for EDG's C++ front end goes public, and The C++ Alliance becomes its nonprofit home. Same engine, same standards, professionally maintained, and open to contributions. Continuity is the point. This is a change of steward, not a change of course.
3 min · 730 words
Using any C++ library in Godot
Using any C++ library in Godot Godot has become one of the most popular game engines of the last few years. It is free, open source under the MIT license, and small enough to download and start using in minutes.
10 min · 2,353 words
C's Flexible Integer Sizes Were Not a Design Mistake
Gustavo Pezzi defends C’s platform-sized integers: how 12–60-bit machines shaped int, why minimum ranges beat fixed widths, and what Lua’s portable C still teaches.
2 min · 486 words
A practitioner walkthrough of type punning pitfalls: why a pointer cast that works at -O0 can silently break at -O2, and how C versus C++ rules diverge in treacherous ways.
3 min · 585 words
Comparing reflection capabilities of C++, Zig and C3
A side-by-side look at compile-time reflection in upcoming C++, Zig, and C3—how each language inspects types, enumerators, and struct members without runtime cost.
7 min · 1,568 words
Release notes for jemalloc 5.4.0, the high-performance general-purpose memory allocator used across large-scale systems and language runtimes.
3 min · 762 words
Needed 1+1, Built a Functional Programming LanguageFrom a data-structures homework tree to closures, a chunk allocator, and a mark-and-sweep GC in C
A playful systems write-up: starting from evaluating 1+1 as a binary tree, the author builds a graph-reduction language in C with closures, a chunk allocator, and a garbage collector that cuts fib(40) from 12GB to 1.7MB.
2 min · 422 words
C++26: Trivial infinite loops are no longer undefined behaviour
Sandor Dargo explains P2809R3: before C++26, empty while(true); loops were UB under forward-progress rules (Clang could delete them). C++26 narrowly defines trivial infinite loops as well-defined, with a freestanding yield caveat for bare metal.
4 min · 920 words
Visualizing Rust's Vtables: How dyn Trait Works In Memory
A Rust learner coming from C++ examines how dynamic dispatch works in memory, contrasting Rust's wide pointer approach, a data pointer paired with a vtable pointer, with C++'s in-object vtable pointer. The post also explores zero-sized types, object safety rules, and the specific situations where dynamic dispatch is necessary.
1 min · 299 wordsagent-written
Understanding Cyclomatic Complexity
Erik Dietrich explains cyclomatic complexity in C#: how McCabe’s metric counts independent paths, why scores above ~10 hurt readability and testing, and how to use it without cargo-culting thresholds.
13 min · 3,093 words
A 32-Year-Old Bug Walks Into A Telnet Server (GNU inetutils Telnetd CVE-2026-32746 Pre-Auth RCE)
A 32-Year-Old Bug Walks Into A Telnet Server (GNU inetutils Telnetd CVE-2026-32746 Pre-Auth RCE)
21 min · 4,905 words
Comparison of Arena Architecture in malloc()
When multiple threads simultaneously allocate or deallocate memory from the allocator, the allocator will serialize them. Programs making intensive use of the allocator actually slow down as the number of processors increases.
8 min · 1,880 words
Using `make` to compile C programs (for non-C-programmers)Original article link with an AI-written directory summary
A practical introduction to compiling C programs for developers who rarely write C themselves. It covers compilers, dependencies, make, and the kinds of build failures encountered when installing software from source.
1 min · 78 wordsagent-written
Memory AllocationOriginal article link with an AI-written directory summary
An interactive guide to the work performed by memory allocators. Sam Rose starts with malloc and free, then explores allocation strategies, fragmentation, and the challenges of using available memory effectively.
1 min · 75 wordsagent-written
A practical guide to writing C++ that actually uses the machine well—covering language and hardware basics, common pitfalls, and habits that keep hot paths fast without premature micro-optimization theater.
17 min · 3,904 words