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Decompiling games with AI: Virtueel Zoetermeer
Bouke van der Bijl describes using Claude to decompile Virtueel Zoetermeer, an early-2000s SimCity-style urban-planning game commissioned by the Dutch municipality of Zoetermeer and played in schools, reconstructing its Pascal source, publishing it on GitHub and getting it running in the browser at virtueelzoetermeer.bou.ke, after an Age of Mythology decompilation stalled around 60%.
3 min · 652 words