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Game Design

Everything filed under Game Design, newest first.

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  • Time travel in Braid

    qntm's 2015 analysis of the puzzle game Braid, working world by world through its distinct time mechanics — rewind, time-immune objects, shadows, rings, and position-linked time — and what each means for causality and puzzle design.

    Essay · Games · Game Design · Culture

    22 min · 5,139 words