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Video Games

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  • The rarely discussed POP3D

    Jordan Mechner tells the back story of Prince of Persia 3D (1999), the often-overlooked title between the 2D originals and The Sands of Time: why Broderbund passed on a 2D sequel, how its new Red Orb division built the 3D game internally with his limited input, and what happened after it shipped.

    Blog post · Video Games · Game Development · History

    4 min · 970 words