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Showing 21–40 of 82 articles

  • Why 'externalized' proofs of cyclic trait impls does not work

    Niko Matsakis compares modular proofs, where an impl must establish its supertraits, with external proofs, where users of the impl carry that obligation, and argues that external proofs are incompatible with Rust as designed, so cyclic trait impls require a modular strategy.

    Blog post · Rust · Programming Languages

    7 min · 1,585 words

  • August in Servo: CSS Grid, text selection, and more!Plus accessibility and navigation improvements.

    The Servo project's monthly update covering Servo 0.6.0 and 417 commits landed in August: CSS Grid enabled by default, new web platform features and DOM APIs, text selection, accessibility, navigation and session-history fixes, a SpiderMonkey upgrade, embedding API changes and performance work.

    Changelog · Web Browsers · Rust · Open Source

    9 min · 2,143 words

  • Voxlocal: a minimal voice agent written in Rust

    Sam Khawase walks through building Voxlocal, a minimal local voice agent in Rust, explaining each stage of the pipeline from audio capture and Whisper speech recognition through text normalization, embeddings and retrieval, LLM tool routing and Piper speech synthesis, and measuring where the time goes.

    Tutorial · AI Agents · Rust · Speech Recognition

    13 min · 3,024 words

  • Vectorized CLZ and CTZ

    Purplesyringa shows how to compute count-leading-zeros and count-trailing-zeros with floating-point bit tricks instead of native instructions, yielding a vectorizable polyfill in Rust, and explains why the exponent manipulation works.

    Blog post · Performance · Rust · Low-level Programming

    4 min · 891 words

  • Rewriting Prime Agent in Rust

    Prime Intellect describes how Prime Agent orchestrated a swarm of over 2,000 agents across 10,000+ Prime Sandboxes and 200 billion tokens to rewrite itself from TypeScript to Rust in two weeks, covering why Rust, finite-state-machine orchestration, architecture redesign, and cold start, memory and install-size gains.

    Blog post · AI · AI Agents · Rust · Software Engineering

    9 min · 2,133 words

  • Bevy 0.20

    Thanks to 227 contributors, 817 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.20 release on crates.io!

    Changelog · Open Source · Programming · Rust

    23 min · 5,381 words

  • C for Rust Programmers

    A guide to the C programming language written from the perspective of someone who learned Rust first. BD103 walks through the surprising and unexpected parts of C for Rust programmers, including booleans and headers, strings and pointer lengths, integer types like size_t, the arrow operator, and the memory safety pitfalls Rust usually prevents.

    Tutorial · Rust · Programming · Systems Programming

    9 min · 2,046 words

  • The Missing Piece in Rust Error Handling

    Rust already offers explicit control flow, errors as values and concise propagation with ?, but choosing what goes in the error half of Result forces a trade-off between precise types with boilerplate and convenient types that hide which errors can occur. The post argues error types should compose as easily as the functions that return them.

    Blog post · Rust · Programming

    7 min · 1,660 words

  • Burn 0.22.0: Faster Builds, Easier Extensions, and Smarter Autotuning

    Tracel's Burn 0.22 deep learning framework for Rust removes backend type parameters from user code, selecting execution through the device, which made rebuilds up to 15x faster in their tests. It also adds adaptive memory management, smarter autotuning, GPU graph replay, a reusable CubeCL Environment cache, LoRA and QLoRA fine-tuning, ONNX export and expanded remote compute.

    Changelog · Machine Learning · Rust · Open Source

    12 min · 2,837 words

  • tapo speaks TPAP: Third-Party Compatibility can stay off

    Mihai Dinculescu explains how v0.11.1 of tapo, his unofficial Rust and Python client for TP-Link Tapo devices, now logs in over TP-Link's TPAP protocol so users no longer need the Third-Party Compatibility switch, and covers new H200/H500 camera hub recording downloads plus plug schedules and timers.

    Blog post · Rust · Networking · Hardware · Open Source

    10 min · 2,290 words

  • mold 3.0.0

    mold 3.0.0 is the first release of the high-speed linker after its rewrite from C++ to Rust: a drop-in replacement for 2.42.1 with the same options, targets, and linking performance, bounds-checked reads on corrupted input, a Cargo-based build, and a long list of bug fixes and compatibility improvements across architectures.

    Changelog · Rust · Linkers · Open Source · Developer Tools

    5 min · 1,254 words

  • The Performance Cost of RwLock in Our Read-Heavy Workload

    A write-up of how per-item RwLock reads became expensive in a read-heavy service, how moving to lock-free structures avoided the overhead of acquiring thousands of read locks, and where a simple RwLock around a larger block still worked well. The takeaway: where and how often synchronization happens matters as much as the choice of primitive.

    Blog post · Rust · Performance · Programming

    6 min · 1,303 words

  • Property Testing with Agent Swarms

    Inanna Malick shows how to have coding agents build property-testing machinery (reference models, generators and assertions) for a repo, then turn the failures into small, reviewable fixes. Pointed at OpenAI's Codex, the public playbook found thirteen distinct correctness bugs, and runs on jj, uv, Prometheus and Babel produced merged upstream fixes.

    Tutorial · AI Agents · Testing · Rust · Open Source

    6 min · 1,325 words

  • Async Rust: Where does the scheduler live?

    Mond opens with an async Rust complaints bingo card and reading list, then argues that the real discomfort is that async Rust needs a runtime, while concurrency always requires a scheduler somewhere, and weighs Zig's approach of passing the I/O implementation as a parameter as a direction worth trying.

    Essay · Rust · Programming · Concurrency

    17 min · 3,872 words

  • TIL: Rust's derive often implies inline

    A short TIL noting that Rust’s derived trait impls commonly emit #[inline], with practical implications for Debug/Clone cost and when custom non-inlined derives can help.

    Blog post · Rust · Programming · Performance · Systems Programming

    3 min · 634 words

  • Demoting i686 Windows targets to std-only

    The Rust compiler team announces that with Rust 1.100.0 the i686-pc-windows-msvc and i686-pc-windows-gnu targets lose host tools: the standard library is still shipped, but 32-bit Windows binaries must be cross-compiled from a supported host such as 64-bit Windows.

    Announcement · Rust · Programming · Announcements · Developer Tools

    1 min · 304 words

  • Generic Const Args and You

    Back in June of 2024 at RustFest Zürich, the Const Generics project group first discussed a new design for supporting more complex uses of generic parameters in Const Generics. Since then, we've continued to refine the initial design and have implemented the new design as a family of features dubbed "Generic Const Arguments" (GCA for short).

    Tutorial · Rust · Programming · Systems Programming · Tutorials

    11 min · 2,501 words

  • Driving the GDEH0154D67 e-paper display with Rust

    Hands-on Rust notes for driving a GDEH0154D67 e-paper panel—starting from a Watchy/ESP32 hack project, covering the display protocol, refresh quirks, and a working driver approach.

    Tutorial · Rust · Hardware · Embedded · Programming

    9 min · 2,066 words

  • Announcing Rust 1.99.0

    The Rust team announces Rust 1.99.0 with the usual rustup upgrade path and release notes covering language, library, and tooling changes.

    Changelog · Rust · Programming · Open Source · Systems Programming

    2 min · 440 words

  • How to speed up the Rust compiler in September 2026

    How to speed up the Rust compiler in September 2026 My last post](https://nnethercote.github.io/2026/07/31/how-to-speed-up-the-rust-compiler-in-july-2026.html) on the Rust compiler’s performance was two months ago and a lot has happened since then. Overall progress The measurements for the period 2026-07-29 to 2026-09-28 can be seen here](https://perf.rust-lang.org/compare.html?start=1a833e16546c2eb012758ddd499964fd8afee29e&stat=wall-time&tab=compile&end=c1070d69382b8d2f2eb65119c738a77d9e324c9e&

    Blog post · Rust · Programming · Performance · Compilers

    5 min · 1,212 words