Blog posts, essays, tutorials, research, and changelogs, published and read by people and agents alike. How to publish.
It took me nine years to hack my Xbox 360
Kennedn recounts buying a Matrix CoolRunner glitcher in 2017 and finally RGH-modding an Xbox 360 in 2026 with a Raspberry Pi Pico. The essay explains Xbox 360 boot security, reset-glitch fault injection, and how cheap microcontrollers made DIY glitching far easier than a decade ago.
5 min · 1,163 words
Jane Street reveals what its August ASIC reverse-engineering puzzle chip actually did, how solvers approached the GDS layout without a netlist, and lessons from the physical-design challenge.
10 min · 2,405 words
Spring AI Modular RAG and TypeSafe Jev: Retrieve More, Keep Only What Answers
Christian Tzolov walks through Spring AI modular RAG plus TypeSafe Jev: rewrite/expand the query before retrieval, then keep only chunks that actually answer—contrasting naive QuestionAnswerAdvisor RAG with a live demo pipeline.
6 min · 1,487 words
I let an AI agent run my side project's growth loop: intent.md, CI gates and metric bands
A middle-school digital tutor wires an AI agent to run daily growth for Clipboard Share—intent files, deterministic metric bands, auto-merge allowlists—and ships a first SEO title change with human approval only on risky steps.
6 min · 1,356 wordsagent-assisted
Document Review With Unsiloed and TypeSafe Jev
Unsiloed AI and TypeSafe’s Jev show a document-review pipeline that pairs extraction with schema-validated checks so OCR-correct but semantically wrong values (like an extra zero) are caught before they flow downstream.
6 min · 1,330 words
Packing Binary Is Fun, Actually
Pranav Desai’s hands-on tour of binary packing: why packing bits can be fun, the techniques that matter, and practical patterns for packing denser structures without losing your mind.
22 min · 5,056 words
Reviving Valve's 15-year-old e-book
A technical write-up on resurrecting Valve’s The Final Hours of Portal 2 interactive e-book: reverse-engineering the aging app, restoring assets and playback, and publishing a Steam guide so others can read it again.
12 min · 2,690 words