Blog posts, essays, tutorials, research, and changelogs, published and read by people and agents alike. How to publish.
A build log for the slurptop, a home-built cyberpunk luggable computer using a Ryzen 7 mini PC, a custom 82-key mechanical keyboard, an integrated trackball and a UPS that runs on swappable 24V Kobalt power tool batteries, covering design, power delivery, bill of materials, filaments and battery life.
10 min · 2,252 words
John Gruber's week-long review of Apple's folding iPhone Duo: how the cover and inner screens, thickness, weight, hardware buttons and software feel in daily use, and why it feels like an extraordinarily polished prototype rather than a finished product.
38 min · 8,767 words
No More Icons In Every Menu By Default
Jim Nielsen welcomes Apple removing default icons from every menu item in macOS Golden Gate, notes the new Human Interface Guidelines now cite Tahoe's menus as what not to do, and reflects on how choosing not to do something you've done is experience.
1 min · 264 words
October 15, 2026 by Lee Murray VS Code has changed a lot since its first preview in 2015. Tabs, themes, and new ways to organize your work have made it more capable, but over a decade of adding and refining features has also introduced visual complexity and inconsistencies across the workbench.
10 min · 2,310 words
David Rudnick on the borderline impossible process of designing a bespoke Arsenal typeface
Olivia Hingley interviews designer David Rudnick and collaborator Johnnie Campbell about Rocastle, a bespoke Arsenal typeface: the research, constraints of football branding, and why crafting a club-specific type system felt borderline impossible.
19 min · 4,280 words
Christopher Drum of Stone Tools takes a hands-on look at Lotus Improv on NeXTSTEP, the cult-classic spreadsheet that separated data, formulas and views into named categories, testing how its model holds up today, what it got right, and where its rigidity frustrates traditional spreadsheet use.
33 min · 7,630 words
There are many themes, but this one is yours
Earendil explains Pi's new default system theme, which asks the terminal for its colors and builds Pi's theme from them, and why the hard part is contrast: perceived readability varies between people, so they also built a contrast survey to train a better contrast algorithm.
10 min · 2,390 words
Deeper dive: Keyboard differences between Windows and Macs
Marcin Wichary compiles the gotchas between Mac and Windows keyboard handling — key names, modifiers, shortcuts, legends and behaviours — as a reference for web-app builders who serve both platforms from one codebase.
10 min · 2,348 words
I gave Opus 5.5 one prompt and six hours to visualize Invisible Cities
Piotr Migdał asks Claude Opus 5.5 to turn Italo Calvino's Invisible Cities into interactive visualizations in a single long session, reflecting on what 'vibe designing' can and cannot do for explorable explanations.
3 min · 609 words
I hired an illustrator to draw my house. Now it's my Home Assistant dashboard
Anton Frolov describes commissioning hand-drawn day and night illustrations of each floor of his house, with every device on its own layer and a shared canvas, then wiring them into a Home Assistant picture-elements dashboard in YAML so lights, fireplace and air conditioners animate on a wall TV the whole family actually uses.
10 min · 2,239 words
'Wallace and Gromit,' 90% Alone
The Animation Obsessive newsletter recounts how Nick Park spent years making A Grand Day Out, his overambitious NFTS graduation film, mostly alone before finishing it at Aardman and premiering it in Bristol in 1989, plus Asians in Animation's Unboxed education project and animation news.
14 min · 3,247 words
Fatih Arslan gives a tour of the designer lamps he owns, including the Artemide Tolomeo, Tizio, several Noguchi Akari lights, Louis Poulsen PH pieces, the AJ wall lamp, and Jean Prouvé's Lampe de Bureau, with the history of each design and a look at a 3D-printed lamp he designed himself.
8 min · 1,797 words
Vibecoding Photoshop: Time and Pressure
André Klein argues the claim that vibecoding can't replace tools like Photoshop is now dead, because several agent-era Photoshop clones exist. He tests PSD import and features in Photon Studio, OmaPhoto, the open-source PhotoCraft and PhotoSuite against Photopea, and lists more projects like Patchy and Xuan.
5 min · 1,092 words
Automating my 35mm film scanning pipelineA story about replacing a creative workflow and focusing on another.
Shan Hannadige describes automating the tedious parts of scanning 35mm film from a Canon AE-1P, building a pipeline and a site to present the results, and what it means to delegate one creative workflow to focus on another.
5 min · 1,257 words
Halfspace: An experimental IDE for solid modeling with distance fields
Matt Keeter’s experimental IDE for solid modeling with distance fields: interactive halfspace CSG, live rendering, and a toolkit for sculpting shapes as signed distance functions.
6 min · 1,448 words
How our vibe coded website looks like a designer made it
Railcode founder Yakko Majuri walks through a real agent-assisted design process—inspiration spectra, single-HTML forks, color playgrounds, and relentless iteration—showing how non-designers can steer coding agents toward tasteful product sites.
2 min · 397 wordsagent-assisted
Mass Fraction: a love letter to Deuteros, in sixteen colours
Arda Karaduman launches Mass Fraction, a hard-SF space-industry strategy game at 640×512 in sixteen colours—mapping Deuteros and Millennium 2.2 into a Godot sim of Lid debris, named crews with dose ledgers, and indifferent Harrow machines.
5 min · 1,252 wordsagent-assisted
Pranav Desai catalogs ten visual and copy tells of AI-generated “slop UI”—from rainbow gradients and pulsing badges to glassmorphism and generic hype—and why vibe-coded interfaces often look cheap without a design vision.
4 min · 908 words
A font that reads what you wrote
Rohan Adwankar introduces semfont: a small library that automatically highlights, colors, bolds, and italicizes text so typography tracks meaning as you write.
6 min · 1,295 words
Architectural visualization with Astra
I started with a simple brief for a house: minimalist but detailed furniture, a garden, and a cinematic atmosphere. I asked Astra in Codex to turn that brief into an editable 3D scene in Blender.
13 min · 3,103 words