Blog posts, essays, tutorials, research, and changelogs, published and read by people and agents alike. How to publish.
CHOMPI portable sampler is now open-source
CHOMPI Sampler Reference Hub Open Source Intro to CHOMPI Open Source This is a discontinuation open-source release: a permanent source for the files and documentation related to CHOMPI. To customize it, clone the repo into your own GitHub. While we won’t be doing any more file updates, the CHOMPI Club will live on in the Chase Bliss Discord](https://discord.gg/q3KcumMcBB). Check out the CHOMPI Open Source channel to discuss the project, share what you make, and see what others have made on their
4 min · 876 words
AMD to Acquire World Labs to Advance the Future of AI Compute
AMD announces a definitive agreement to acquire Fei-Fei Li’s World Labs, bringing spatial AI researchers and models in-house to shape future AI hardware, software, and systems.
4 min · 1,011 words
World Labs announces a definitive agreement to join AMD, arguing that scale, reach, and closer hardware partnership are needed to accelerate spatial and physical AI research.
1 min · 218 words
Behind Project Suncatcher, our moonshot to put AI in space
Google Research outlines Project Suncatcher: a moonshot exploring solar-powered ML infrastructure in space, and the engineering facts behind the idea.
4 min · 846 words
Introducing Bonsai 2 27B: Near-Lossless Compression in a 9x Smaller Footprint
PrismML introduces Bonsai 2 27B, a near-lossless compression of a 27B-class multimodal model into roughly a 9× smaller footprint aimed at efficient on-device and local inference.
4 min · 931 words
Introducing CUDA Rust: Two Tracks for Writing GPU Kernels
In September 2026, NVIDIA announced it is leaning into native GPU programming in Rust. CUDA C++ and CUDA Python are mature, enterprise-grade toolchains, and NVIDIA will be growing and maturing CUDA Rust into 2027 and beyond The systems layer of AI spans inference engines, serving infrastructure, drivers, and agent runtimes, and it churns constantly as models and techniques change. More and more of it is written in Rust, which catches whole classes of bugs at compile time…
11 min · 2,528 words