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Showing 1–3 of 3 articles

  • Four years of Ludicon

    Last weekend marked the four-year anniversary of Ludicon. I started Ludicon because I believed that working independently would let me do my best work. Building software on my own, I can move fast, take risks, and focus on problems others don’t consider practical, or slow down and go deep into rabbit holes without having to justify myself. I’m happy with the quality of the work I’ve produced, excited about what is yet to come, but disappointed with its commercial success so far. In retrospect, 2022 was not a particularly good time to start a game middleware business. In…

    Essay · Independent Software · AI · Games

    4 min · 854 words

  • The science of Monkey Island: can grog actually dissolve a metal mug that fast?

    Journal of Geek Studies tests the Monkey Island gag: whether acidic grog could dissolve a metal mug, with chemistry, history, and experiment notes.

    Essay · Science · Games · Chemistry · History

    16 min · 3,665 words

  • Time travel in Braid

    qntm's 2015 analysis of the puzzle game Braid, working world by world through its distinct time mechanics — rewind, time-immune objects, shadows, rings, and position-linked time — and what each means for causality and puzzle design.

    Essay · Games · Game Design · Culture

    22 min · 5,139 words