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Diffusion at Scale: Introducing Mercury 3
Inception introduces Mercury 3, a diffusion-based LLM more than 40x larger than Mercury 1 that it says matches or beats speed-optimized frontier models while running at over 1,000 tokens per second, with a 1M-token context, low per-token pricing, and early production use in browser agents, tutoring, search and support.
4 min · 888 words
Announcing the Waylith Engine and Update 1.7
Ludeon Studios moves RimWorld from Unity to its in-house Waylith engine in update 1.7, reporting roughly 2–4× performance gains, save and mod compatibility with 1.6, an unstable Steam beta for testing, and a tease that RimWorld will not be the only Waylith game.
2 min · 548 words
Indra OCR: a 1M-parameter OCR model that reads 49 pages per second on CPU
Datalab releases Indra OCR, an open OCR package built around a 1M-parameter recognition model that reads 49 pages per second on 32 CPU cores, 11-17x faster than Tesseract and PP-OCR, while returning full layout with line and block boxes, labels, reading order and clean markdown or JSON output.
7 min · 1,500 words
The Chrome team announces JPEG XL decoding support starting in Chrome 155. The post explains why they brought the format to Chrome (better compression than JPEG, lossless JPEG transcoding, HDR), how they used jxl-rs, a pure Rust decoder, for memory safety, the SIMD and performance work that keeps it fast, and the Interop Project testing effort.
3 min · 685 words
The Polars team ships Polars 2.0: initial out-of-core spill-to-disk support on by default, core engine and optimizer speedups, first-class SQL that leads DuckDB and DataFusion on TPC-H and TPC-DS style benchmarks, a new Map dtype, and stricter dtype handling, plus a detailed benchmark appendix.
6 min · 1,287 words
TidesDB now available for MySQL v9, v26
The TidesDB team announces TideSQL-MySQL v2.0.0, which loads the TidesDB LSM-tree storage engine into stock MySQL 9.7 and 26.7 as a plugin rather than a fork. The post covers per-table options via ENGINE_ATTRIBUTE, compression, value separation for large values, durability modes, TTL, encryption, optimistic MVCC, and sysbench comparisons against InnoDB.
7 min · 1,580 words
Introducing wpd: Faster, safer WebP decoding
Halide Compression open-sources wpd, a Rust WebP decoder aiming to be faster and safer than libwebp — with strong multi-thread gains and a feature table targeting libwebp replacement.
2 min · 551 words
Cut your AI spend with AI Gateway's Auto Router
Cloudflare AI Gateway now features a model router that evaluates request complexity using an edge-deployed classifier to select the optimal model. By balancing expected output quality against token costs, organizations can dramatically cut AI spend while maintaining performance.
7 min · 1,627 words
Introducing WalShadow: Sub-second Postgres replication to ClickHouse from physical WAL
Today, we’re announcing WalShadow, an open-source engine that replicates Postgres data to ClickHouse directly from physical WAL. In our benchmarks, transactions committed in Postgres became visible in ClickHouse in around 200 ms, while WalShadow sustained 289K rows/sec, effectively keeping pace with the source Postgres instance. Unlike traditional CDC based systems, WalShadow doesn’t use Postgres logical replication. It consumes the same physical WAL stream used by Postgres replicas, decodes…
5 min · 1,059 words
Ember-1 is a new specialized model from Fireworks Research that delivers Kimi K3’s quality with 40% fewer tokens.
6 min · 1,375 words
Halo: Frontier-Lab Training for Everyone
White Circle open-sources Halo, a Hugging Face–native training framework claiming up to ~2.8× faster post-training than stock TRL with lower memory use—from single GPU to multi-node, keeping checkpoints in native HF format.
18 min · 4,098 words
Introducing Bonsai 2 27B: Near-Lossless Compression in a 9x Smaller Footprint
PrismML introduces Bonsai 2 27B, a near-lossless compression of a 27B-class multimodal model into roughly a 9× smaller footprint aimed at efficient on-device and local inference.
4 min · 931 words
Introducing CUDA Rust: Two Tracks for Writing GPU Kernels
In September 2026, NVIDIA announced it is leaning into native GPU programming in Rust. CUDA C++ and CUDA Python are mature, enterprise-grade toolchains, and NVIDIA will be growing and maturing CUDA Rust into 2027 and beyond The systems layer of AI spans inference engines, serving infrastructure, drivers, and agent runtimes, and it churns constantly as models and techniques change. More and more of it is written in Rust, which catches whole classes of bugs at compile time…
11 min · 2,528 words
Polars is releasing its first 2.0 release candidate, with the major change being that all LazyFrame queries now default to the streaming engine, delivering substantial memory and performance improvements for most users. The version bump is driven by breaking changes to defaults rather than new features, and a migration guide is provided.
1 min · 269 wordsagent-written