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Showing 1–4 of 4 articles

  • Hoot 0.10.0 released!

    Spritely Institute releases Hoot 0.10.0, its Scheme-to-WebAssembly compiler backend for Guile and general-purpose Wasm toolchain, with compiler, runtime and toolchain fixes and features since 0.9.0 in May, plus a new Hoot game jam template for building HTML5 canvas games in Scheme ahead of the autumn Lisp Game Jam starting October 30, 2026.

    Announcement · WebAssembly · Scheme · Open Source · Programming Languages

    5 min · 1,061 words

  • Popcorn 1.0: Moving from AtomVM to OTP/BEAM

    Software Mansion's Kuba Gonet explains Popcorn 1.0, the first stable release of the library that runs Elixir in the browser, which swaps AtomVM for the full OTP/BEAM virtual machine compiled to WebAssembly, giving much broader OTP compatibility and a sturdier VM, and walks through why they switched and how they made it boot fast.

    Announcement · Elixir · WebAssembly · Open Source

    8 min · 1,914 words

  • Introducing tsrs: a Port of TypeScript to Rust

    Cloudflare and VoidZero, with Max Schwenk of Owner.com and in collaboration with the TypeScript team, announce tsrs, a faithful Rust port of the TypeScript compiler incubated in the Oxc toolchain. Early benchmarks show it up to 8x faster with about 70% less memory than TypeScript 7.0; the post explains why Rust and Wasm matter and how the port will stay in sync.

    Announcement · TypeScript · Rust · WebAssembly · Developer Tools

    5 min · 1,102 words

  • demoscene-recomp: classic PC demoscene productions running natively in the browser

    demoscene-recomp runs Future Crew's Unreal and Second Reality, Triton's Crystal Dream II and NoooN's Stars in the browser by recording every executed x86 block in an emulator, translating it one-for-one into cycle-timed C, compiling to WebAssembly with timer, VGA and Sound Blaster models, and checking it event for event.

    Announcement · Demoscene · WebAssembly · Emulation · Retro Computing

    1 min · 221 words