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Writing a Demoscene Intro for the ZX Spectrum
Mark Dastmalchi-Round walks through tools, techniques and challenges of writing a retro ZX Spectrum demoscene crack intro, covering the pipeline from assets to a runnable production.
31 min · 7,074 words
Reverse Engineering NovaLogic's Comanche Terrain Maps
A detailed reverse-engineering walkthrough of Comanche: Maximum Overkill MS-DOS terrain/map files—how NovaLogic packed heightmaps and related data, and how to reconstruct the landscapes.
16 min · 3,693 words