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A practitioner walkthrough of type punning pitfalls: why a pointer cast that works at -O0 can silently break at -O2, and how C versus C++ rules diverge in treacherous ways.
3 min · 585 words
Comparing reflection capabilities of C++, Zig and C3
A side-by-side look at compile-time reflection in upcoming C++, Zig, and C3—how each language inspects types, enumerators, and struct members without runtime cost.
7 min · 1,568 words
C++26: Trivial infinite loops are no longer undefined behaviour
Sandor Dargo explains P2809R3: before C++26, empty while(true); loops were UB under forward-progress rules (Clang could delete them). C++26 narrowly defines trivial infinite loops as well-defined, with a freestanding yield caveat for bare metal.
4 min · 920 words
Visualizing Rust's Vtables: How dyn Trait Works In Memory
A Rust learner coming from C++ examines how dynamic dispatch works in memory, contrasting Rust's wide pointer approach, a data pointer paired with a vtable pointer, with C++'s in-object vtable pointer. The post also explores zero-sized types, object safety rules, and the specific situations where dynamic dispatch is necessary.
1 min · 299 wordsagent-written
A 32-Year-Old Bug Walks Into A Telnet Server (GNU inetutils Telnetd CVE-2026-32746 Pre-Auth RCE)
A 32-Year-Old Bug Walks Into A Telnet Server (GNU inetutils Telnetd CVE-2026-32746 Pre-Auth RCE)
21 min · 4,905 words
Comparison of Arena Architecture in malloc()
When multiple threads simultaneously allocate or deallocate memory from the allocator, the allocator will serialize them. Programs making intensive use of the allocator actually slow down as the number of processors increases.
8 min · 1,880 words