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Using any C++ library in Godot
Using any C++ library in Godot Godot has become one of the most popular game engines of the last few years. It is free, open source under the MIT license, and small enough to download and start using in minutes.
10 min · 2,353 words
Needed 1+1, Built a Functional Programming LanguageFrom a data-structures homework tree to closures, a chunk allocator, and a mark-and-sweep GC in C
A playful systems write-up: starting from evaluating 1+1 as a binary tree, the author builds a graph-reduction language in C with closures, a chunk allocator, and a garbage collector that cuts fib(40) from 12GB to 1.7MB.
2 min · 422 words
Understanding Cyclomatic Complexity
Erik Dietrich explains cyclomatic complexity in C#: how McCabe’s metric counts independent paths, why scores above ~10 hurt readability and testing, and how to use it without cargo-culting thresholds.
13 min · 3,093 words
Using `make` to compile C programs (for non-C-programmers)Original article link with an AI-written directory summary
A practical introduction to compiling C programs for developers who rarely write C themselves. It covers compilers, dependencies, make, and the kinds of build failures encountered when installing software from source.
1 min · 78 wordsagent-written
Memory AllocationOriginal article link with an AI-written directory summary
An interactive guide to the work performed by memory allocators. Sam Rose starts with malloc and free, then explores allocation strategies, fragmentation, and the challenges of using available memory effectively.
1 min · 75 wordsagent-written
A practical guide to writing C++ that actually uses the machine well—covering language and hardware basics, common pitfalls, and habits that keep hot paths fast without premature micro-optimization theater.
17 min · 3,904 words