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mantle.nes breakdown blog part 1
Drmelon walks through building mantle.nes—a multi-month NES demake/fangame of a Deltarune Chapter 3 sequence—covering constraints, techniques, and why the project took shape.
16 min · 3,755 words
How GPT-6 Astra ascended NetHack: setup, agent loop, tool use, failure modes, and what beating a famously hard roguelike says about LLM agents in open-ended environments.
11 min · 2,477 words
Software occlusion culling in Block Game
Eniko walks through software-rendered occlusion culling for a voxel/block game on a weak integrated GPU—why CPU-side culling mattered, how the technique works, and the performance wins on modest hardware.
16 min · 3,579 words