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How Not to Build a Five-in-a-Row Game Engine
Gabor Koos recounts building slap5, a five-in-a-row (gomoku) engine in Rust and WebAssembly with bitboards, alpha-beta search and threat detection, with heavy LLM help, and what he learned about the gap between working code, evaluating changes, and a strong opponent.
22 min · 5,068 words