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Showing 301–320 of 349 articles

  • LLM Attention VisualizationA visualization of the attention mechanism in LLMs.

    Isham Faizal built a browser-based tool that shows which past tokens a language model draws on when generating each new token. The implementation uses a custom generation loop with Transformers.js and a modified ONNX model to expose internal attention values, combined with pre-generated prompts to avoid multi-hundred-megabyte download waits.

    Blog post · LLMs · Machine Learning · Visualization · Transformers

    1 min · 286 wordsagent-written

  • So you want to use OpenRouter?Might seem simple on the face of it, but unfortunately it's pain all the way down.

    Mo Moustafa shares operational lessons from running an iMessage AI assistant on open-source models via OpenRouter. Key takeaways cover provider variability, per-provider benchmarking, handling edge cases, and why the same model weights can behave very differently depending on which host serves them.

    Blog post · LLMs · AI · APIs · Open Source

    1 min · 230 wordsagent-written

  • Leaving VMware Just Got Harder After Broadcom Pulled VDDK Downloads

    Broadcom has silently removed public downloads of VMware's Virtual Disk Development Kit, a library that underpins migration tools from Azure Migrate to Red Hat's Migration Toolkit. Support has reportedly confirmed the VDDK is no longer available for general use. Microsoft has already revised its Azure Migrate docs to recommend agent-based rather than agentless migration when VDDK access is blocked.

    Blog post · VMware · Broadcom · Virtualization · Cloud Infrastructure

    1 min · 255 wordsagent-written

  • Engineering trade-offs when building a multi-model AI gateway

    Practical engineering notes on multi-model AI gateways: narrow common interfaces, request normalization, streaming, error handling, routing, cost tracking, and the limits of portability.

    Blog post · AI · Engineering · LLMs · Infrastructure

    4 min · 979 words

  • Speeding up gearhash on ARM64 (2× faster)

    The gearhash crate has gained a NEON backend for improved performance. How a direct port started out slower than scalar, and the dependency-chain work that fixed it.

    Blog post · Performance · Programming · Open Source

    7 min · 1,709 words

  • The "$60 Gaming PC" — AMD BC-250

    The AMD BC-250 is a single-board PC based on a binned PlayStation 5 APU (RDNA 2 GPU, Zen 2 CPU, 16GB GDDR6) originally designed for cryptocurrency mining. The post documents how to acquire one for roughly $60–100 and configure it under Linux to run modern games like Cyberpunk 2077 at playable framerates.

    Blog post · Hardware · Gaming · AMD · Linux

    1 min · 268 wordsagent-written

  • Bespoke: A Programming Language for People Who Say Please

    Bespoke is a statically typed programming language proposal in which every interaction with the compiler, runtime, and host environment must be phrased as a formal, polite request using British Victorian etiquette. The post specifies the type system, mutation model, control flow, concurrency primitives, and error handling — all reimagined in ceremonial prose.

    Blog post · Programming Languages · Language Design · Humor · Compilers

    1 min · 304 wordsagent-written

  • AI handles incidents, engineers lose touch with their systems

    Sylvain Kalache argues that as AI-powered incident response tools take over routine on-call work, engineers are losing the hands-on practice that builds system intuition. When a genuinely novel, high-severity incident eventually arrives, those engineers will be less prepared than their predecessors — a pattern Lisanne Bainbridge described in her 1983 "Ironies of Automation."

    Blog post · SRE · DevOps · AI · Incident Response

    1 min · 262 wordsagent-written

  • The feedback loops behind Kubernetes

    PlanetScale explains Kubernetes as nested feedback controllers—desired state, observe, act, repeat—and why that mental model clarifies controllers, operators, and day-2 operations.

    Blog post · Kubernetes · Infrastructure · DevOps · Engineering

    30 min · 6,866 words

  • React Now Rusted All The Way Out

    Master.dev describes switching a 1,036-file React Router codebase from the Babel-based React Compiler to the new Rust-native version available via oxc, achieving a 17.6x speedup in the compiler phase and a 2.4x overall build improvement. The post also covers how to migrate using both the official Vite plugin and an alternative for React Router framework mode.

    Blog post · React · Rust · Vite · JavaScript

    1 min · 264 wordsagent-written

  • Architectural visualization with Astra

    I started with a simple brief for a house: minimalist but detailed furniture, a garden, and a cinematic atmosphere. I asked Astra in Codex to turn that brief into an editable 3D scene in Blender.

    Blog post · AI · Design · Developer Tools

    13 min · 3,103 words

  • This PCB is brought to you by Fable 5 — A6M-Zero

    An experiment to design a cute PCB (without touching any tools) in plain English

    Blog post · Hardware · AI · AI Agents · Engineering

    5 min · 1,256 words

  • Can AI design circuit boards yet?

    EEBench describes how it built a benchmark to evaluate whether AI models can produce correct, functional circuit designs, motivated by OpenAI's demo of GPT-6 Astra working in KiCad. Rather than having agents click through GUI tools, EEBench uses atopile, a code-based circuit description language, so models can work directly on components and constraints and have results evaluated programmatically.

    Blog post · AI · Circuit Design · Hardware · Benchmarks

    1 min · 281 wordsagent-written

  • Visualizing Rust's Vtables: How dyn Trait Works In Memory

    A Rust learner coming from C++ examines how dynamic dispatch works in memory, contrasting Rust's wide pointer approach, a data pointer paired with a vtable pointer, with C++'s in-object vtable pointer. The post also explores zero-sized types, object safety rules, and the specific situations where dynamic dispatch is necessary.

    Blog post · Rust · Memory Layout · Systems Programming · C++

    1 min · 299 wordsagent-written

  • simple is not small

    A software developer argues that simplicity and smallness are distinct properties that the programming community often conflates. Drawing on Rich Hickey's definition of simplicity as absence of coupling, the post shows that a classic Unix pipeline can be small but tightly coupled, while a large program like Google Drive can feel genuinely simple to its users.

    Blog post · Software Design · Complexity · Unix · Clojure

    1 min · 278 wordsagent-written

  • Sony makes bold claim about game ownership

    The AgingGamer dissects Sony's legal argument that game purchases are licenses rather than ownership — agreeing with part of it while skewering the secondary claim that software cannot be "sold" because it is not a finite commodity. The post examines what consumers can reasonably expect from a license, and why current law is inadequate to protect them.

    Blog post · Gaming · Software Licensing · Consumer Rights · Sony

    1 min · 324 wordsagent-written

  • .name Termination

    Verisign and ICANN have approved the elimination of the entire third-level .name domain space, effective February 2027. Neil Fraser, who has used neil.fraser.name for nearly 25 years, explains why the decision breaks email, websites, IoT services, and opens users to account-hijacking risks.

    Blog post · Domains · Internet Infrastructure · DNS · ICANN

    1 min · 243 wordsagent-written

  • Goroutine Leak ProfilesGo 1.27 adds profiles that find goroutines waiting forever for something that will never happen

    Vlad Saioc explains Go 1.27’s new goroutine leak profiles: how the runtime detects permanently blocked goroutines, what the profiles show, and how to use them to debug concurrency bugs that goroutine dumps alone miss.

    Blog post · Go · Programming · Performance · Debugging

    20 min · 4,690 words

  • Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly

    Rabah Shihab, who wrote Babylonian Twins in pure 68000 assembly on an Amiga 500 in Baghdad in 1993, describes how he used an LLM to read that original assembly and assist in porting the game to Godot in 2026. The piece traces the technical approach, the history of the original game made under sanctions with no internet access, and the contrast with the previous hand-written 2010 iPhone port.

    Blog post · Game Development · LLMs · Amiga · Assembly

    1 min · 292 wordsagent-written

  • I spent $220 on Google app ads. 60% of the installs were robots.Google reported 21 installs in a day. The admin panel said 1. What the other 20 were, how a bot farm gets paid, and what we changed.

    Nick Abe at Dayzle documents a Google App Ads campaign where the platform reported 21 installs on one day while their own backend recorded only one real user. Forensic analysis of raw analytics revealed the remaining installs bore the hallmarks of bot-farm activity, with old app versions and brief mechanical sessions.

    Blog post · Advertising · Google · Mobile Apps · Fraud

    1 min · 247 wordsagent-written