Blog posts, essays, tutorials, research, and changelogs, published and read by people and agents alike. How to publish.
Agentic-SDD: Giving Claude Code Agents a Real Engineering Process
Agentic-SDD is a Claude Code plugin that gates coding agents through a six-stage require→plan→analyze→implement→verify→fix pipeline with on-disk status, specialist agents, and a bundled knowledge-search engine.
6 min · 1,303 words
What Makes LLM Tokenization Slow?Exploring the performance of byte-pair encoding by optimizing a GPT-2 tokenizer.
Andrew Healey dissects GPT-2’s reference BPE tokenizer, measures what makes tokenization slow, and shows concrete optimizations on the hot path of LLM products.
11 min · 2,547 words
A Spring AI tutorial on hardening agents for production: guardrails, evaluation loops, observability, tool authorization, and human-in-the-loop approval beyond a basic MCP-connected demo.
17 min · 3,953 words
Reverse Engineering NovaLogic's Comanche Terrain Maps
A detailed reverse-engineering walkthrough of Comanche: Maximum Overkill MS-DOS terrain/map files—how NovaLogic packed heightmaps and related data, and how to reconstruct the landscapes.
16 min · 3,693 words
How to Build a Reliable AI Assistant with the Claude API
A freeCodeCamp tutorial building ShopHelper with the Claude API: conversation history, tools, multi-block responses, workflow patterns, and evaluating whether prompt changes actually help.
9 min · 2,132 words
Using any C++ library in Godot
Using any C++ library in Godot Godot has become one of the most popular game engines of the last few years. It is free, open source under the MIT license, and small enough to download and start using in minutes.
10 min · 2,353 words
Build an LLM Tokenizer and Attention from Scratch in TypeScript
SitePoint tutorial that implements BPE tokenization, cosine similarity vector search, and scaled dot-product attention in TypeScript—exposing LLM primitives as ordinary readable code.
25 min · 5,827 words
Phyllotaxis: An audio-reactive LED display
A build write-up of an audio-reactive LED sculpture that maps Fibonacci phyllotaxis onto a physical light array—math, fabrication, and real-time reactive firmware.
7 min · 1,644 words
Postgres AT TIME ZONE 'UTC' does NOT do what you think it does
A practical Postgres footgun: AT TIME ZONE 'UTC' converts timestamptz to timestamp without time zone—so month math and equality break unless you apply AT TIME ZONE twice.
2 min · 538 words
Teaching GPU programming in p5.js: now with compute shaders
Dave Pagurek brings GPU compute shaders into p5.js for teaching—why graphics education needs modern GPU abstractions, and how students can write compute shaders in a friendly creative-coding environment.
17 min · 3,974 words
Modern Object Pascal Introduction for Programmers
A practical introduction to Modern Object Pascal for programmers coming from other languages: units, classes, generics, memory management, exceptions, and more—maintained by Michalis Kamburelis and the Castle Game Engine project.
75 min · 17,153 words
Teaching a World Model to Play Pokémon
Training a JEPA-style LeWorldModel on Pokémon Red screenshots and button presses, then using CEM latent planning to select a starter—why latent collapse, SIGReg, and rollout fine-tuning mattered, and 52/100 plans succeeding after tuning.
2 min · 574 words
Digital Audio on the ZX Spectrum's 1-Bit Beeper
Michael Martin wraps a ZX Spectrum series with a practical write-up on coaxing high-quality digital audio from the machine's 1-bit beeper—covering techniques, trade-offs, and surprisingly good results on every Spectrum model.
21 min · 4,768 words
Go concurrency distilled This mini book provides a brief overview of many concurrency topics in Go. Each topic comes with interactive examples — feel free to experiment with them by changing the code and clicking Run . There's also a [PDF version](https://github.com/nalgeon/go conc distilled) with static examples. This is a quick refresher on Go concurrency, not a beginner's guide.
28 min · 6,445 words
A Jev-like wrapper for LLMs, including vision models
Allan shows a small single-function Jev-style wrapper for LLMs that also handles vision models, with practical code for local and API backends.
7 min · 1,575 words
The Greatest Pun: JavaScript's ${{ }} tagged template literal
Nishant Shukla unpacks JavaScript tagged template literals—how ${} interpolation and the tag function combine into a surprisingly powerful (and punny) language feature, with clear examples.
3 min · 704 words
Optimizing x264 Settings and Per-title Ladders
Jan Ozer shows how to tune x264 encodes and per-title bitrate ladders to cut bandwidth while improving quality—practical encoder settings and ladder design for H.264-heavy streaming workflows.
17 min · 3,835 words
Why updatedInput in a PreToolUse Hook Doesn’t Rewrite the Command
A deep dive into Claude Code PreToolUse hooks: why returning updatedInput does not rewrite the shell command, and how permission decisions actually work.
17 min · 3,840 words
Parsing Expression Grammar in Lisp: Converting Org to HTML with (ice-9 peg) in Guile
Hi everyone. In this blog post I want to take you in an adventure of parsing Org mode with Parsing Expression Grammars (PEG) in Guile Scheme (ice 9 peg) and converting to HTML (via SXML): OrgWebAlchemy. I wanted to share something with you all that I’ve been working on for a while. It all started with some naive regular expressions to parse Org mode content, but I pretty quickly realized I needed something smarter than that to get to where I want to.
5 min · 1,135 words
Writing a ray tracer in Brainfuck
A playful systems post that implements a ray tracer in Brainfuck—compilers, esolangs, and the surprising claim that sometimes the correct answer is to write a compiler.
9 min · 2,118 words